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mankeli
Registered: Oct 2010 Posts: 127 |
Message for 4agentE
Thanks a lot for derailing the thread. I was just writing you a message that you should start behaving. You can be as autistic you want (your own words) but please stop acting like this is a matter of life and death.
I would have been happy to continue the discussion about the actual real timelines of things instead of that bullshit.
Also CountZero, how about a warning first? |
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Oswald
Registered: Apr 2002 Posts: 5074 |
" I wonder if the C64 demoscene did start by trying to imitate stuff seen on Amiga?"
why does the demoscene has to start by copying from the cracking or the amiga scene ? so other scenes can invent things on their own, but god forbid the c64 demoscene could do it ? |
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chatGPZ
Registered: Dec 2001 Posts: 11281 |
Quote:How did you get those tapes? Schoolyard?
Typical schoolyard "piracy", no direct scene connection. (I only learned some years later that Florasoft went to the same school as i did)
Quote:Was CompuNet focused on computer arts or was it more business oriented?
It was kind of like the early internet - it was designed so users can create their own "pages" (like websites) where they can publish their own content. And many used it to post samples of their work (aka demos) in order to get some attention from potential publishers/contractors. |
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Krill
Registered: Apr 2002 Posts: 2940 |
Quoting deetsayIt was a "demo" by Spreadpoint. It's literally perfectly showing the demo scene springing from the cracking scene. Sorry, which demo/"demo" are you referring to? |
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deetsay
Registered: Aug 2005 Posts: 42 |
Quoting KrillSorry, which demo/"demo" are you referring to?
The one that the whole original thread was about, of course: https://www.youtube.com/watch?v=mg96m76o7JA |
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Krill
Registered: Apr 2002 Posts: 2940 |
Quoting deetsayThe one that the whole original thread was about, of course: https://www.youtube.com/watch?v=mg96m76o7JA Okay, July 1987, a tad late.
Can you elaborate on how it's "literally perfectly showing the demo scene springing from the cracking scene"?
Which, i think, would directly contradict the notion of both scenes springing from a common ancestor proto-scene - and that would make the discussion more than just an argument about semantics, as mankeli put it.
As for Piccolo Mouso, i'm pretty sure that a few more demos existed in the early days, many of them lost. And i'm rather sure that an argument based on quantities rather than qualities almost inevitably leads to the old conclusion i'm doubting. |
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tlr
Registered: Sep 2003 Posts: 1762 |
Yeah, mid 1987 is more like the emergence of the second “generation” demo/intro coders. |
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mankeli
Registered: Oct 2010 Posts: 127 |
Quote: Yeah, mid 1987 is more like the emergence of the second “generation” demo/intro coders.
Interesting! Can you elaborate on that? Who were the first "generation" in your view? |
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tlr
Registered: Sep 2003 Posts: 1762 |
Quote: Interesting! Can you elaborate on that? Who were the first "generation" in your view?
From the top of my head, groups/people like Omega Man/TCS, Ratt/Crowther, Flash/FCG, 1001 Crew, Thunderbolt Cracking Crew, YIP/Pure-Byte, Sodan/FC, The Judges perhaps. Many of those mentioned started dropping off around that time, some switched to Amiga, some turned to game coding. In contrast a lot of new groups and individuals started releasing stuff, probably inspired taking this up by earlier stuff.
I apologize if I missed someone here. |
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chatGPZ
Registered: Dec 2001 Posts: 11281 |
Look in the greetings of that Amiga demo :) |
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deetsay
Registered: Aug 2005 Posts: 42 |
Quoting mankeliI hope the mods can rename the thread.
"Message for 4gentE"
Quoting chatGPZIt was kind of like the early internet - it was designed so users can create their own "pages" (like websites) where they can publish their own content. And many used it to post samples of their work (aka demos) in order to get some attention from potential publishers/contractors
That's actually very cool! Is that stuff generally in csdb (or.. internet archive?) now or has it been lost?
And, sorry, but publishing work (aka demos) to get the attention of publishers... I know some of that was going on also in the mail swapping scene, But. Aren't scene demos more like self-publishing to gain notoriety for your pseudonymous group? (just like crack intros)
Quoting KrillOkay, July 1987, a tad late.
Can you elaborate on how it's "literally perfectly showing the demo scene springing from the cracking scene"?
Literally literally. Spreadpoint was into cracking (and, I assume, spreading). A part of that scene, if you will. But they also made demos. Which doesn't "prove" anything in isolation, but I'm claiming that this was actually very typical, even earlier, and in fact how the demo scene was born.
While also growing organically from other corners of the computer universe - not that everyone was crackers, or "from that scene". It was just significant enough that the culture remained almost the same, which is why it shouldn't really be too debatable to make the rough generalization that the demo scene sprang from the cracking scene.
Quoting KrillAs for Piccolo Mouso, i'm pretty sure that a few more demos existed in the early days, many of them lost. And i'm rather sure that an argument based on quantities rather than qualities almost inevitably leads to the old conclusion i'm doubting.
Quantity isn't everything, but of course it matters when you're claiming there was a whole parallel culture brewing. And sure, even a single demo could have started the demo scene, but if that was the case, I don't think we would have been so fast to lose it and forget what it was.
Quoting tlrOmega Man/TCS, Ratt/Crowther, Flash/FCG, 1001 Crew, Thunderbolt Cracking Crew, YIP/Pure-Byte, Sodan/FC, The Judges
6/8 have also cracks on their CSDB resume (also the founder of The Judges had one, but I let that slide, it was 40 years ago after all). I also nominate FCS/FIG and Kasper/(B). |
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