| |
trident
Registered: May 2002 Posts: 91 |
the first examples of rasterbars on the c64 and the amiga
here's an idea: could we collectively try to find the first example of a rasterbar in a c64 demo?
this idea came from a now-closed forum thread that brought up an interesting question:
* did rasterbars originate on the amiga?
this hypothesis is based on the idea that the amiga's copper makes it easy to produce rasterbar-like effects.
i figured we might want to dig deeper into this question. my personal understanding was that rasterbars started on the c64, but this is only because i myself started on the c64 and haven't really been active on any other platform. so maybe i've been wrong all along, and rasterbars started on the amiga?
so let's try to find the earliest instances of rasterbar effects that we can find!
here's is what i did: i did an advanced search on csdb for c64 demos released between 1982 and end of 1985. this did not turn up much - it seems like there weren't that many c64 demos released this early.
there are plenty of c64 crack intros on csdb from this time though. but not that many that seems to show rasterbars. but here are a few that i found:
* Intro 6 (csdb release date 1985)
* Intro VII (csdb release date 1985)
* Intro VIII (csdb release date 1985)
* Danish Elite Intro (csdb release date 1985) <--- pretty lame rasterbar, but close enough
and then there are some early games that used rasterbar-like effects. the one i remember myself from back then is alleykat by andrew braybook, which was seems like it was released mid 1986. video here: https://www.youtube.com/watch?v=jV-E_gnzonw&ab_channel=MontyMol.. where we can see rasterbars behind the text in its intro.
the amiga was released in mid 1985, so those intros and games were released after the amiga hardware was available. but that doesn't necessarily mean that copper bars were done already.
does anyone have any more examples? and could anyone find examples of early amiga demos that display rasterbars/copperbars? |
|
... 37 posts hidden. Click here to view all posts.... |
| |
hedning
Registered: Mar 2009 Posts: 4691 |
Nova Intro from 1985 is pretty early for C64, yes? At least as a scene release?
.
Also Daniel Botz mentions it in "Kunst, Code und Maschine. Die Ästhetik der Computer-Demoszene" (2011) p 59. |
| |
Fungus
Registered: Sep 2002 Posts: 668 |
Juice! from Tronix also had raster bars on the title screen and is from 1983. |
| |
Ziaxx
Registered: Oct 2020 Posts: 18 |
I was thinking it'd be mentioned at the Recollection of World Firsts and Records site, but surprisingly they had no info of the first raster bars. |
| |
trident
Registered: May 2002 Posts: 91 |
ok so this is what we have so far:
* hedning found an atari 2600 game from 1982 with rasterbars
* fungus found juice! for the atari 800 from 1983, with rasterbars: https://youtu.be/7oNYUm_oNXk?si=GFzXKuxl-ATu5qVL&t=15
* theryk found attack of the mutant camels for the atari 800, also from 1983, with rasterbars: https://youtu.be/tMmBktfP3jQ?si=bYJcKVkn7JYrE8CI&t=1
this, and the lack of early amiga demos with rasterbars, would refute the hypothesis that rasterbars originated on the amiga.
the earliest rasterbar on the c64 is still an open question though. the feinbein intros linked in the first post are from 1985 and have, in my opinion, the most rasterbar-like rasterbars of raster effects we've found from 1985. they could be misdated though. |
| |
hedning
Registered: Mar 2009 Posts: 4691 |
Quote: ok so this is what we have so far:
* hedning found an atari 2600 game from 1982 with rasterbars
* fungus found juice! for the atari 800 from 1983, with rasterbars: https://youtu.be/7oNYUm_oNXk?si=GFzXKuxl-ATu5qVL&t=15
* theryk found attack of the mutant camels for the atari 800, also from 1983, with rasterbars: https://youtu.be/tMmBktfP3jQ?si=bYJcKVkn7JYrE8CI&t=1
this, and the lack of early amiga demos with rasterbars, would refute the hypothesis that rasterbars originated on the amiga.
the earliest rasterbar on the c64 is still an open question though. the feinbein intros linked in the first post are from 1985 and have, in my opinion, the most rasterbar-like rasterbars of raster effects we've found from 1985. they could be misdated though.
Oh. The Amiga boiz would hate having been beaten by Atari. Better find another platform that is earlier. ;) |
| |
insane
Registered: Nov 2006 Posts: 10 |
Why though? The Amiga is nothing more than a 16bit Atari XL ;) |
| |
hedning
Registered: Mar 2009 Posts: 4691 |
Here's a video of the mentioned Adventures of Tron (1982) from M-Network... https://www.youtube.com/watch?v=MCPrp4KASGY
And: here's the 1977 Air-Sea Battle (atari 2600) with full screen rasterbars. They might qualify? . |
| |
Fungus
Registered: Sep 2002 Posts: 668 |
Juice! was also released for the commodore 64 in 1983.
Looking through old games, Skramble has raster bars in the logo as well. This was also released on c-64 in 1983. |
| |
Jetboy
Registered: Jul 2006 Posts: 265 |
All graphics on the Atari 2600 is a kind of rasterbar effect. You had to change graphic and sprite data each line to have it resemble something that can be called graphic. It's not the trick, it is how the thing was designed.
The idea that rasterbars originated on Amiga is so ridiculous i'm surprised that you followed that trolling at all.
But it's interesting where rasterbars were first used on c64. |
| |
4gentE
Registered: Mar 2021 Posts: 178 |
@Jetboy
Yes, they had to "race the beam".
https://en.wikipedia.org/wiki/Racing_the_Beam |
Previous - 1 | 2 | 3 | 4 | 5 - Next |