Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > the first examples of rasterbars on the c64 and the amiga
2024-07-23 14:01
trident

Registered: May 2002
Posts: 91
the first examples of rasterbars on the c64 and the amiga

here's an idea: could we collectively try to find the first example of a rasterbar in a c64 demo?

this idea came from a now-closed forum thread that brought up an interesting question:

* did rasterbars originate on the amiga?

this hypothesis is based on the idea that the amiga's copper makes it easy to produce rasterbar-like effects.

i figured we might want to dig deeper into this question. my personal understanding was that rasterbars started on the c64, but this is only because i myself started on the c64 and haven't really been active on any other platform. so maybe i've been wrong all along, and rasterbars started on the amiga?

so let's try to find the earliest instances of rasterbar effects that we can find!

here's is what i did: i did an advanced search on csdb for c64 demos released between 1982 and end of 1985. this did not turn up much - it seems like there weren't that many c64 demos released this early.

there are plenty of c64 crack intros on csdb from this time though. but not that many that seems to show rasterbars. but here are a few that i found:

* Intro 6 (csdb release date 1985)
* Intro VII (csdb release date 1985)
* Intro VIII (csdb release date 1985)
* Danish Elite Intro (csdb release date 1985) <--- pretty lame rasterbar, but close enough

and then there are some early games that used rasterbar-like effects. the one i remember myself from back then is alleykat by andrew braybook, which was seems like it was released mid 1986. video here: https://www.youtube.com/watch?v=jV-E_gnzonw&ab_channel=MontyMol.. where we can see rasterbars behind the text in its intro.

the amiga was released in mid 1985, so those intros and games were released after the amiga hardware was available. but that doesn't necessarily mean that copper bars were done already.

does anyone have any more examples? and could anyone find examples of early amiga demos that display rasterbars/copperbars?
 
... 37 posts hidden. Click here to view all posts....
 
2024-07-24 00:17
hedning

Registered: Mar 2009
Posts: 4691
Here's a video of the mentioned Adventures of Tron (1982) from M-Network... https://www.youtube.com/watch?v=MCPrp4KASGY

And: here's the 1977 Air-Sea Battle (atari 2600) with full screen rasterbars. They might qualify? .
2024-07-24 02:58
Fungus

Registered: Sep 2002
Posts: 668
Juice! was also released for the commodore 64 in 1983.

Looking through old games, Skramble has raster bars in the logo as well. This was also released on c-64 in 1983.
2024-07-24 10:07
Jetboy

Registered: Jul 2006
Posts: 265
All graphics on the Atari 2600 is a kind of rasterbar effect. You had to change graphic and sprite data each line to have it resemble something that can be called graphic. It's not the trick, it is how the thing was designed.

The idea that rasterbars originated on Amiga is so ridiculous i'm surprised that you followed that trolling at all.

But it's interesting where rasterbars were first used on c64.
2024-07-24 10:23
4gentE

Registered: Mar 2021
Posts: 178
@Jetboy
Yes, they had to "race the beam".

https://en.wikipedia.org/wiki/Racing_the_Beam
2024-07-24 12:18
mankeli

Registered: Oct 2010
Posts: 127
@Jetboy Well, atleast in the original thread I was wondering about the rasterbars, sprite multiplexers and raster based effects in general and if they became part of the demoscene or "protoscene" effect screens after they were done on Amiga. Of course there were earlier examples of them too.

But I think the hypothesis is now proven to be false, and there has been so many different forums and scenes affecting each other, that such clear generalization can't be made atleast.
2024-07-24 13:48
Krill

Registered: Apr 2002
Posts: 2940
Seems nigh-impossible to find anything qualifying as rasterbars released pre-1985. The splits are just too far apart.

While searching, i stumbled over some rather impressive very old demos, however:
Holyhalter 1 (through 5)
Der Schnelle Hut
Four Seasons
Graphic Arts
2024-07-24 13:54
Jetboy

Registered: Jul 2006
Posts: 265
How about this?

Skyline Software Systems presents Graphics (1984) earlier than amiga got released, much earlier than Amiga got into the masses.
2024-07-24 13:57
Krill

Registered: Apr 2002
Posts: 2940
Quoting Jetboy
Skyline Software Systems presents Graphics (1984) earlier than amiga got released, much earlier than Amiga got into the masses.
Nice find! Code is simple and elegant:
.C:1000  78          SEI
.C:1001  AE 12 D0    LDX $D012
.C:1004  BD 00 11    LDA $1100,X
.C:1007  EC 12 D0    CPX $D012
.C:100a  F0 FB       BEQ $1007
.C:100c  8D 20 D0    STA $D020
.C:100f  4C 01 10    JMP $1001
2024-07-24 14:00
Jetboy

Registered: Jul 2006
Posts: 265
Not usual rasterbars, but still nice:
ABC Crackings Raster Intro 1984
2024-07-24 15:14
iAN CooG

Registered: May 2002
Posts: 3168
Quote: How about this?

Skyline Software Systems presents Graphics (1984) earlier than amiga got released, much earlier than Amiga got into the masses.


Very clever early example.
Anyway changed release type from Crack Intro to Onefile demo
Previous - 1 | 2 | 3 | 4 | 5 | 6 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Sentinel/Excess/TREX
csabanw
Smasher/F4CG
MWR/Visdom
manganoid/Hokuto Force
psych
Airwolf/F4CG
Guests online: 90
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Mojo  (9.7)
5 Edge of Disgrace  (9.6)
6 3SIRA  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Comaland 100%  (9.6)
10 No Bounds  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Rainbow Connection  (9.5)
6 It's More Fun to Com..  (9.5)
7 Dawnfall V1.1  (9.5)
8 Onscreen 5k  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Nostalgia  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.2)
Top Coders
1 Axis  (9.9)
2 Graham  (9.8)
3 Crossbow  (9.8)
4 Lft  (9.8)
5 HCL  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.06 sec.