Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Productions > Demos with user mode
2022-07-31 16:46
Krill

Registered: Apr 2002
Posts: 2844
Demos with user mode

... to prove real-time rendering:

One-Der
Panta Rhei
Andropolis

Please add more to this list!
 
... 30 posts hidden. Click here to view all posts....
 
2022-08-01 22:39
ws

Registered: Apr 2012
Posts: 228
Is this request restricted to c64 demos only? Because there immediately are a few amiga demos that come to mind...
2022-08-01 22:41
Krill

Registered: Apr 2002
Posts: 2844
Quoting ws
Is this request restricted to c64 demos only? Because there immediately are a few amiga demos that come to mind...
Last time i checked, there wasn't a single Amiga demo in this here database. :)
2022-08-01 23:10
Copyfault

Registered: Dec 2001
Posts: 466
In the last part of Protogeo 100% with the rotating vector cube, you can keep some keys pressed (iirc "a", "s", "d") to "freeze" the rotation around the corresponding axis (x, y or z).
2022-08-03 00:18
Perplex

Registered: Feb 2009
Posts: 254
Not much "rendering" or user input to speak of, but the elastic/electric collisions part at the start of disk 2 of Another Beginning will run without repetition until <space> is pressed.
2022-08-04 14:45
Monte Carlos

Registered: Jun 2004
Posts: 351
Rutig Banan also has a user mode in the final dycp part.
2022-08-06 14:30
Oswald

Registered: Apr 2002
Posts: 5017
Quote: Not much "rendering" or user input to speak of, but the elastic/electric collisions part at the start of disk 2 of Another Beginning will run without repetition until <space> is pressed.

you're kidding right? most demos from 80s have this feature, part runs until space is pressed. :D
2022-08-06 16:22
Perplex

Registered: Feb 2009
Posts: 254
Quote: you're kidding right? most demos from 80s have this feature, part runs until space is pressed. :D

The point was that's what shows the collisions were not precalculated.
2022-08-07 10:01
Oswald

Registered: Apr 2002
Posts: 5017
Quote: The point was that's what shows the collisions were not precalculated.

I get that but thats not user input.
2022-08-07 10:02
Oswald

Registered: Apr 2002
Posts: 5017
Total Decay

another one from bones. used to stare at this for half an hour while tweaking it.
2022-08-08 17:12
Stone

Registered: Oct 2006
Posts: 168
The final part in We Are All Connected is playable if you press fire (joystick port #2) on the title screen.
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Mibri/ATL^MSL^PRX
sebalozlepsi
bepp/ΤRIΛD
Soren/Camelot, MoN, ..
iceout/Avatar/HF
Gordian
CA$H/TRiAD
Flavioweb/🇮🇹HF..
celticdesign/G★P/M..
csio/monarchy c+4
Nordischsound/Hokuto..
Guests online: 157
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Memento Mori  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Wafer Demo  (9.5)
8 Dawnfall V1.1  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Nostalgia  (9.3)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Crackers
1 Mr. Z  (9.9)
2 S!R  (9.9)
3 Antitrack  (9.8)
4 Mr Zero Page  (9.8)
5 OTD  (9.8)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.053 sec.