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Forums > C64 Productions > PAL/NTSC detect
2003-01-29 18:35
Dr. Jay
Account closed

Registered: Jan 2003
Posts: 32
PAL/NTSC detect

Just wanted to share a quick routine that detects PAL/NTSC WITHOUT using interrupts or latches.

;pal/NTSC detect - 0 = PAL, non-zero = NTSC

palntsc
sei ; disable interrupts
wait
lda $d012
bne wait ; wait for rasterline 0 or 256
wait1
lda $d011 ; Is rasterbeam in the area
bpl wait1 ; 0-255? if yes, wait
wait2
ldy #$00
synch1 lda $d012
cmp #$37 ; top PAL rasterline
bne synch1
lda $d012 ; if next is 0, then PAL
synch2 cmp $d012
beq synch2
lda $d012
cli ; enable interrupts
rts ; return
 
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2003-01-30 11:48
Dr. Jay
Account closed

Registered: Jan 2003
Posts: 32
LOL. I saw the LDY after I posted it ... artifact from an earlier attempt. Yes, I like the LDA $D011 ... much more elegant. And as for the ROM issue ... everything I've come to understand says that checking the $02a6 etc is unreliable as different versions, mods, carts, etc. may change this ... but I'm stuck in NTSC-land with a 64C so I haven't had the opportunity to try this on many other stock machines.

2003-01-30 13:21
Ninja

Registered: Jan 2002
Posts: 406
I think the main problem with $02A6 is, that it is set after a reset only. So, load some scene-production which doesn't care about KERNAL-variables and maybe exits with a plain RTS, and $02A6 is as reliable as your house-number :)
Also, the KERNAL-method does not work with accelerators.

False detections because of $02A6 are really annoying; especially as PAL/NTSC-checks are public and easy to implement.

So much for the preaching... ;)
2003-01-30 13:29
Perff
Administrator

Posts: 1665
ninjadrm: Ok sorry for my "lame" idea. I just thought I remembered that somewhere in the ROM it said lda #$X sta $02A6 and thought of that as a 100% way to determin PAL/NTSC

Well.. I was wrong. You're right. Sorry. :)
2003-01-30 13:47
Ninja

Registered: Jan 2002
Posts: 406
Perff: No need to be sorry or to excuse for a "lame" idea; it was just meant to be constructive criticism :)
2003-02-02 22:34
Graham
Account closed

Registered: Dec 2002
Posts: 990
do NOT use the pal/ntsc flag since it is unreliable, even without any kind of extensions. the best way is really to check if certain rasterlines exist or not.
2009-02-01 13:02
AlexC

Registered: Jan 2008
Posts: 293
Quote: do NOT use the pal/ntsc flag since it is unreliable, even without any kind of extensions. the best way is really to check if certain rasterlines exist or not.


Does it mean that original ROM can set this flag wrongly? Haven't studied this part of ROM but I remember that the detection routine used is quite short.
2009-02-01 15:10
chatGPZ

Registered: Dec 2001
Posts: 11127
yes, the rom routine has a flaw that sometimes makes it report ntsc when the machine is infact pal. (atleast thats how i remember it =D)
2009-02-03 20:57
AlexC

Registered: Jan 2008
Posts: 293
Quote: yes, the rom routine has a flaw that sometimes makes it report ntsc when the machine is infact pal. (atleast thats how i remember it =D)

Thanks for clearing it up for me. I need to get NTSC machine to experiment a bit.
2009-02-14 12:15
Devia

Registered: Oct 2004
Posts: 401
So the shortest/fastes routine for reliable detection would be something like:

PALNTSC
	sei
	lda	$01
	pha
	lda	#<INT_NMI
	sta	$fffa
	lda	#>INT_NMI
	sta	$fffb
	lda	#$35
	sta	$01

;---important stuff start
:	bit	$d011
	bpl	:-
:	lda	$d012
	cmp	#<263
	bcs	:+	;Result >= 0 then PAL
	bit	$d011
	bmi	:-
	clc		;NTSC	
:
;---important stuff end

	pla
	sta	$01
	rts

INT_NMI
	rti


2009-02-14 12:25
tlr

Registered: Sep 2003
Posts: 1717
I came to basically the same conclusion:
http://codebase64.org/doku.php?id=bae:dtv_detect (scroll down)
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