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zzarko
Registered: Feb 2003 Posts: 77 |
Sample audio on C64, how to do a better conversion?
Hi all!
Recently I have found about c64kernel and a movie player based on that code that uses 16MB REU as a storage. (https://github.com/vbguyny/c64kernel). Movie is based on Koala image sequences, and audio is 4bit samples, where playing routine is based on codebase64 code (https://codebase64.org/doku.php?id=base%3Anmi_sample_player) There is a manual that describes how to make a movie at
https://github.com/vbguyny/c64kernel/blob/master/doc/HowToMakeA..
Anyway, I wanted to make an automatic conversion from a movie file to format for that player and have come up with this Bash script:
https://bitbucket.org/zzarko/c64movie
For audio conversion I did this: converted audio to 8-bit unsigned raw format, and then extracted higher 4 bits from every byte. The result isn't bad, but it is somewhat worse than what "Wav to digi" program can produce (Wav to Digi). So, my question is what could I do to make audio conversion better?
I know that there are more advanced audio and video player routines by magicians around here (I enjoy watching their work!), but nevertheless, if you have some advice, please tell.
One of conversions I did this way:
https://www.youtube.com/watch?v=LN3y1koqi3A |
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tlr
Registered: Sep 2003 Posts: 1791 |
The steps of $d418 volume changes aren't equal in size (more or less exponential). Just taking the upper 4 bits will give you some unwanted distortion. You should probably compensate for that to improve the fidelity.
More modern playback strategies will allow you to do 8-bit (linear) playback though. |
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Krill
Registered: Apr 2002 Posts: 2982 |
Quoting tlrThe steps of $d418 volume changes aren't equal in size (more or less exponential). Just taking the upper 4 bits will give you some unwanted distortion. You should probably compensate for that to improve the fidelity. This is true for 6581 oldsid, but not for 8580 newsid, right?
From https://sourceforge.net/p/sidplay-residfp/code/HEAD/tree/trunk/.. // Non-linearity parameter, 8580 DACs are perfectly linear
const double _2R_div_R = chipModel == MOS6581 ? 2.20 : 2.00; That said, i'd really like to have a simple 16-values table with the non-linear curve. =) |
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tlr
Registered: Sep 2003 Posts: 1791 |
Quoting KrillQuoting tlrThe steps of $d418 volume changes aren't equal in size (more or less exponential). Just taking the upper 4 bits will give you some unwanted distortion. You should probably compensate for that to improve the fidelity. This is true for 6581 oldsid, but not for 8580 newsid, right?
From https://sourceforge.net/p/sidplay-residfp/code/HEAD/tree/trunk/.. // Non-linearity parameter, 8580 DACs are perfectly linear
const double _2R_div_R = chipModel == MOS6581 ? 2.20 : 2.00;
Nah, that's a different set of DACs. The volume is handled using a 4-bit MDAC. In resid that's calculated in FilterModelConfig/FilterModelConfig8580 (returned by getGain() ).
Though the volume sample method requires some trickery to function on 8580 so it's not ideal there.
I admit to having no experience of 8580 on real HW so I can't really tell if the curve differs. :) |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
On real Hardware the curve also changes depending on Filter settings and currently playing voices. Also the impulse response is probably not quite symmetric either... so whatever conversion someone comes up with, it probably must also be tweaked to the player that plays it. |
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tlr
Registered: Sep 2003 Posts: 1791 |
Interestingly the 6581 datasheet claims "Bits 0-3 (VOL0-VOL3) select 1 of 16 overall volume levels for the final composite audio output. The output volume levels range from no output (0) to maximum volume (15 or $F) in 16 linear steps."
From what I recall it doesn't try to be linear but I might be wrong. Didn't measure it myself. |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
The volume level isnt 1:1 related to the "sample value", its a bit less trivial than that :=) |
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Krill
Registered: Apr 2002 Posts: 2982 |
Okay, but there should be some default non-linear mapping which is a sane compromise for most tunes on most SIDs. Anyone? :) |
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Mixer
Registered: Apr 2008 Posts: 455 |
Mahoneys Music Run/Stop technical details pdf should have the data IIRC. |
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Durandal
Registered: May 2006 Posts: 30 |
The Python conversion code we're using for streaming on the Turbo56K BBS, while not specifically taking into account any non linearity of the SID, it does a decent job in most cases.
This code accepts most audio file formats
import librosa
import numpy
y, sr = librosa.load(filename, samplerate, True) #load file
numpy.clip(y, -1, 1, y) #Clip samples
norm = librosa.mu_compress(y, mu=15, quantize=True) #mu-compress and quantize to 16 different values
norm = norm + 8 #offset the samples values
bin8 = numpy.uint8(norm) #convert to 8-bit unsigned
bin8 contains 4-bit sample data in the lower nibble of each byte. |
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Krill
Registered: Apr 2002 Posts: 2982 |
Quoting Durandal[...]not specifically taking into account any non linearity of the SID[...][...]mu_compress[...] Okay, so my takeaway is that applying μ-law is better than using a linear mapping, no matter if specifically tweaked for SID or not. |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
My guess would be its just the implied lowpass that "does the job" in this case |
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Krill
Registered: Apr 2002 Posts: 2982 |
Hmm, lowpass or not is mostly a function of catering to a specific sample frequency (downsampling in this case), not reducing bit depth, i thought? |
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chatGPZ
Registered: Dec 2001 Posts: 11391 |
Sure, that... and perhaps a bit of log compression too, which µ-law basically is. |
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zzarko
Registered: Feb 2003 Posts: 77 |
Thank you all for answers, and especially to Durandal, his conversion gives better results than mine.
I would like to ask Durandal would it be OK to use his conversion code as part of my script, with given credits of course? |
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Durandal
Registered: May 2006 Posts: 30 |
Sure you can use it, I wouldn't have posted it otherwise ;) |
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zzarko
Registered: Feb 2003 Posts: 77 |
Thank you all for the help! Author of VBGuyNY C64 Kernel also made some modifications to the player code, now video loops when it finishes and code is more stable. Conversion script was also updated and cleaned.
Also, all this has made one of my dreams come true - State of the Art on C64 :)
https://www.youtube.com/watch?v=QAf5JsIje2Y |
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Kruthers
Registered: Jul 2016 Posts: 21 |
Downloaded the examples and OMG! Thought I was the only who knew about Sledge Hammer... |