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Forums > C64 Coding > The first demo to feature...
2020-04-03 19:43
crl

Registered: Mar 2020
Posts: 19
The first demo to feature...

There are quite a few landmarks in the demo history of the C64.

One of groundbreaking moments for me was the invention of FLI, which first appeared in Beyond Force's Charlatan.

Does anyone know who cam first with the following inventions, and what other inventions are in your opinion groundbreaking?

* Open sideborders
* DYCP
* DYSP
* DYPP
* Hardware scrolling
 
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2020-04-03 22:25
Zyron

Registered: Jan 2002
Posts: 2381
The ghostbyte you see when you remove up/down border.
2020-04-03 22:45
Compyx

Registered: Jan 2005
Posts: 631
He has a point, who was the first to discover the ghostbyte? And who was the first to actually use it, ie not setting it to 0 ?:wq
2020-04-04 11:51
chatGPZ

Registered: Dec 2001
Posts: 11113
i made the first knot raster. you can hardly beat that, ever.
2020-04-04 17:39
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: i made the first knot raster. you can hardly beat that, ever.

Indeed. Where is the line. Everything I code I always aim for some world’s first, like 50fps chess rotozoomer, portal engine, skew scrollers etc. But most often it’s just an optimisation of previous work or attacking it from another angle etc.
2020-04-04 17:41
JackAsser

Registered: Jun 2002
Posts: 1989
Now that the pixel pipeline in VICE seems 100% accurate one could actually theoretically determine all VIC-tricks.
2020-04-04 18:30
chatGPZ

Registered: Dec 2001
Posts: 11113
Except that its not :P
2020-04-04 18:53
Raistlin

Registered: Mar 2007
Posts: 555
Quote: i made the first knot raster. you can hardly beat that, ever.

First 50fps 304x192px (visible) 3-screen diagonal bitmap scroller (Delirious 11) ;-)

As JackAsser says, though, all these things I don’t see that we can claim - without having 10million different categories.
2020-04-04 18:53
hedning

Registered: Mar 2009
Posts: 4595
Quote: Except that its not :P

:'(
2020-04-04 19:00
Raistlin

Registered: Mar 2007
Posts: 555
Quote: Except that its not :P

It’s pretty damn close if it’s not. I code all my demos on PC in emulator and don’t believe I’ve seen an issue yet where something looked different on final testing on a real C64.
2020-04-04 19:11
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Except that its not :P

Hehe ofc not! Would be nice to have a proper die-reverse engineering of it. Also the internal 40*12 bit memory and how that is updated needs proper explanatiom.
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