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Forums > C64 Coding > COMPO: ECM Demoeffect Comp
2020-10-12 15:30
Street Tuff

Registered: Feb 2002
Posts: 88
COMPO: ECM Demoeffect Comp

ECM Mode Demoeffect Competition

*** ECM Mode Demoeffect Competition ***

Competition Rules:

* The Effect must be a one-screener
* For ECM Mode only one Charset with 64 Chars is allowed
* The 64 Char Font is not allowed to be altered at runtime
* Play with your imagination. Maybe use the Petscii font in ECM mode
* Variations of the effect are allowed but it must be the same effect(code)
* Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init))
 
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2020-11-01 02:13
Street Tuff

Registered: Feb 2002
Posts: 88
Quote: I'm liking the entries, but I'm still confused when it comes to the rules. Thank you, everyone.

Read the rules again. Nothing about sprites in the rules... The 1st who mentioned "his entry" does not use sprites was ZeSmasher. As the rules dont mention sprites they are allowed.
2020-11-01 02:30
chatGPZ

Registered: Dec 2001
Posts: 11127
So a wall of sprites overlay is ok? fine. That changes a lot.
2020-11-01 03:34
Street Tuff

Registered: Feb 2002
Posts: 88
Quote: So a wall of sprites overlay is ok? fine. That changes a lot.

Nothing has changed. The rules did not state -anything- about sprites.
2020-11-01 14:10
chatGPZ

Registered: Dec 2001
Posts: 11127
Yeah yeah. Silly me thought it was about a plain ECM effect.
2020-11-01 14:11
ChristopherJam

Registered: Aug 2004
Posts: 1380
Quoting Street Tuff
Nothing has changed. The rules did not state -anything- about sprites.


Yup, got that now. rummages for some sprites
2020-11-01 14:17
Krill

Registered: Apr 2002
Posts: 2850
If a wall of sprites for enhancing ECM display is allowed, that changes everything indeed.

So far i thought it is all meant as rendering on a plain ECM frame buffer, nothing else, fixed charset, no raster tricks. (Changing smooth scroll registers per frame seems maybe allowed, maybe not.)
2020-11-01 14:33
Street Tuff

Registered: Feb 2002
Posts: 88
actually it IS all about an ECM effect rendered to the framebuffer. if the coder decides to add sprites that is OK for me. IF there is a wall of sprites it is YOU in the end who votes for the entries...
2020-11-01 14:37
Street Tuff

Registered: Feb 2002
Posts: 88
Note to myself: if i ever hold some kind of ECM compo again there will be well defined rules. the idea for this compo was just some weird idea which i did not think through as it seems.
2020-11-01 14:41
Krill

Registered: Apr 2002
Posts: 2850
Yes, CSDb compo rules need to be defined very precisely, as history has shown time and again. :)

(But then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions.)
2020-11-01 14:53
Oswald

Registered: Apr 2002
Posts: 5022
so why is it a problem if someone invents a nice effect which utilise both ecm and sprites ? I'm waiting :)
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