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Street Tuff
Registered: Feb 2002 Posts: 88 |
COMPO: ECM Demoeffect Comp
ECM Mode Demoeffect Competition
*** ECM Mode Demoeffect Competition ***
Competition Rules:
* The Effect must be a one-screener
* For ECM Mode only one Charset with 64 Chars is allowed
* The 64 Char Font is not allowed to be altered at runtime
* Play with your imagination. Maybe use the Petscii font in ECM mode
* Variations of the effect are allowed but it must be the same effect(code)
* Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init)) |
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ChristopherJam
Registered: Aug 2004 Posts: 1380 |
Quoting Street TuffNothing has changed. The rules did not state -anything- about sprites.
Yup, got that now. rummages for some sprites |
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Krill
Registered: Apr 2002 Posts: 2850 |
If a wall of sprites for enhancing ECM display is allowed, that changes everything indeed.
So far i thought it is all meant as rendering on a plain ECM frame buffer, nothing else, fixed charset, no raster tricks. (Changing smooth scroll registers per frame seems maybe allowed, maybe not.) |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
actually it IS all about an ECM effect rendered to the framebuffer. if the coder decides to add sprites that is OK for me. IF there is a wall of sprites it is YOU in the end who votes for the entries... |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
Note to myself: if i ever hold some kind of ECM compo again there will be well defined rules. the idea for this compo was just some weird idea which i did not think through as it seems. |
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Krill
Registered: Apr 2002 Posts: 2850 |
Yes, CSDb compo rules need to be defined very precisely, as history has shown time and again. :)
(But then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions.) |
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Oswald
Registered: Apr 2002 Posts: 5022 |
so why is it a problem if someone invents a nice effect which utilise both ecm and sprites ? I'm waiting :) |
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chatGPZ
Registered: Dec 2001 Posts: 11129 |
It's no problem - it's just totally different |
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Rastah Bar
Registered: Oct 2012 Posts: 336 |
Quote: Yes, CSDb compo rules need to be defined very precisely, as history has shown time and again. :)
(But then that's what you get for inventing entirely arbitrary restrictions on top of given machine restrictions.)
Or very unprecisely: do whatever you want, but use ECM. |
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Mixer
Registered: Apr 2008 Posts: 422 |
Sprite-background priority behavior makes some interesting layerings possible in ECM. Looking forward to it. |
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chatGPZ
Registered: Dec 2001 Posts: 11129 |
Quote: Or very unprecisely: do whatever you want, but use ECM.
Thing is, there were *some* very specific rules - which basically make no sence in combination with "use sprites, do whatever you want with them" (i can switch $d025/$d026 every line, right?). Like someone else already said, the compo is kindof loosing its focus like this. |
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