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Street Tuff
Registered: Feb 2002 Posts: 88 |
COMPO: ECM Demoeffect Comp
ECM Mode Demoeffect Competition
*** ECM Mode Demoeffect Competition ***
Competition Rules:
* The Effect must be a one-screener
* For ECM Mode only one Charset with 64 Chars is allowed
* The 64 Char Font is not allowed to be altered at runtime
* Play with your imagination. Maybe use the Petscii font in ECM mode
* Variations of the effect are allowed but it must be the same effect(code)
* Alteration or switching of the font on a per-line basis is not allowed ((linecrunching / etc.) set $d011/d016/d018/vic-bank only in init)) |
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Krill
Registered: Apr 2002 Posts: 2844 |
Quoting Oswaldso why is it a problem if someone invents a nice effect which utilise both ecm and sprites ? I'm waiting :) Imho, it does not mix well with the very restrictive ECM rules.
On the one hand, plain ECM frame buffer with one fixed charset and no mid-frame register manipulation, then on top of that a wall of sprites with full interrupt/raster trickery. :)
Quoting Rastah BarWhy release a fantastic new sprite scroller or DYCP or whatever in an ECM comp? Better to save it for a regular comp. Indeed, plus ECM can shine a lot more with all tricks allowed. |
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Mixer
Registered: Apr 2008 Posts: 422 |
Looking forward to Krill and Groepaz joining the competition. \o/ |
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Rastah Bar
Registered: Oct 2012 Posts: 336 |
Quoting KrillImho, it does not mix well with the very restrictive ECM rules.
Quoting Rastah BarWhy release a fantastic new sprite scroller or DYCP or whatever in an ECM comp? Better to save it for a regular comp. Indeed, plus ECM can shine a lot more with all tricks allowed.
I was editing my post because I wanted to say more or less that. |
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Krill
Registered: Apr 2002 Posts: 2844 |
Quoting MixerLooking forward to Krill and Groepaz joining the competition. \o/ Not sure if ironic, but yeah, i do have an idea, and the sprites are optional and just decoration (as in some current entries).
"Just" need to finish and release this other thing i've been working on since about March. :) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
well, then make another ecm compo in a year and make the only rule that d011 must be at all times in ECM mode :) |
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Oswald
Registered: Apr 2002 Posts: 5017 |
anyway the basic idea is good, as ecm is almost never used for anything. |
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TheRyk
Registered: Mar 2009 Posts: 2072 |
If I had not made myself crystal clear yet, the rules ain't my cup of tea either and what I achieved so far might not be worth being released in this tough compo (unless maybe to spare anyone else the shame of last place).
But what Oswald sez, any rules whiner can launch another ECM compo with less strickt rules as soon as this one's over. Only rule "d011 all the time ECM" , I would really like that. However, at least it made some dozen lazy coders f**k around with ECM, some of whom might have never bothered doing so otherwise, speaking for myself, so thanks Tuffi for this educational compo :) |
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chatGPZ
Registered: Dec 2001 Posts: 11116 |
I'd prefer stricter rules for that matter - ie focus on pure ECM effect :) IMHO thats the real challenge... hiding the ugly blocks, without putting random sprite eyecatchers on the screen that do that. |
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Street Tuff
Registered: Feb 2002 Posts: 88 |
@Groepaz Make a demo about it. |
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Krill
Registered: Apr 2002 Posts: 2844 |
Quoting GroepazIMHO thats the real challenge... hiding the ugly blocks, without putting random sprite eyecatchers on the screen that do that. I think ECM's super-power is giving you hires resolution with near hires-bitmap amount of colours while allowing for all the benefits of the char-mode tiling hardware acceleration (except only 64, not 256 tiles).
Doesn't need to be blocky at all (shouldn't, anyways, but it should be colourful) is what i'm saying. =) |
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