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Forums > C64 Coding > Converting GFX question
2023-03-09 08:56
CreaMD

Registered: Dec 2001
Posts: 3034
Converting GFX question

Asking for friend. Quote follows:
---
Morning! Does anyone of you please know a Window C64 converter that would not do any processing and just save data in C64 format?

What's my problem: I prepared a 4-color (so that I can convert to multicolor sprites) picture in Gimp and then ran it through a converter, which decided to just add a 5th color. 🤦‍♂️
---

Thank you for quick help everybody.
 
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2023-03-14 11:55
CreaMD

Registered: Dec 2001
Posts: 3034
Quote: Quoting Wotnau
As it looks like it needs command line input, I won't be able to use it (see my post on use case and user above), but if someone more PC literate finds this thread later, it may serve them just great. :)
Come on, what's so hard about using the command line to run a program with a few simple options? :)


I can tell you that there were times when I preffered Tortise GIT to command line, and still do in some cases with GIT. For someone who never used it and does't know how to ask when there are problems, it's something hard to adopt. I still ignore most of the verbal output that some commandline thingies puke out on screen. Offtopic: By the way, speaking about command line thingies. DDEV (solely using command line interface) in combination with WSL2 and Docker is a swiss knife for local development, no more local linux server running on local network, that was a hell for me I hated everything about it, including git conflicts caused by samba all the time. I love the times I live in. I love how chatGPT/AI can help you with coding (and not only). Did I say I love the times we live in? Yeah I did, fine. Just a sidenote, I find it quite absurd that there is a war nearby, based on utterly ridiculous accusations and claims. I can't believe it's happening with all these information technology advances. We are so clever and dumb at the same time. Fucking hell. End of rant.
2023-03-14 20:22
Burglar

Registered: Dec 2004
Posts: 1031
do you remember a time when you turned on your computer, all you got was a basic prompt? :P
2023-03-14 22:12
TheRyk

Registered: Mar 2009
Posts: 2069
If you don't like command lines, use batches
- not that this really makes a hell of a difference :D
2023-03-14 22:13
hedning

Registered: Mar 2009
Posts: 4595
Refusing to learn stuff is just lazy. Of course it's easier to demand a dragndrop thing than to spend 5 minutes learning how to use command prompt things. But cmon. It's not rocket science. I don't buy the "fact" that someone is completely unabled to use or learn how to use a command prompt. Except for my dad. Actually he should not be allowed to own a computer at all.
2023-03-15 12:22
Oswald

Registered: Apr 2002
Posts: 5017
Quote: Quoting Wotnau
As it looks like it needs command line input, I won't be able to use it (see my post on use case and user above), but if someone more PC literate finds this thread later, it may serve them just great. :)
Come on, what's so hard about using the command line to run a program with a few simple options? :)


ask anyone who tried to compile your loader and failed =)
2023-03-15 12:36
Krill

Registered: Apr 2002
Posts: 2839
Quoting Oswald
ask anyone who tried to compile your loader and failed =)
Strawman argument. Using a precompiled tool like Burglar's has a lot fewer likely breaking points than building something yourself. =)

(Besides, some people were quite delighted how easy building the loader is once you have the dependencies in place and know how those standard tools like make etc. work. =D)
2023-03-15 15:40
Oswald

Registered: Apr 2002
Posts: 5017
Quote: Quoting Oswald
ask anyone who tried to compile your loader and failed =)
Strawman argument. Using a precompiled tool like Burglar's has a lot fewer likely breaking points than building something yourself. =)

(Besides, some people were quite delighted how easy building the loader is once you have the dependencies in place and know how those standard tools like make etc. work. =D)


nope, thats not a strawman. also that it needs a precompiled tool and dependencies and learning make just proves my point. its not about saying your loader sucks, I view it as one of the biggest achievment of mankind, just showing how complicated CLI can be.
2023-03-15 17:08
Jetboy

Registered: Jul 2006
Posts: 212
They can be complicated, but it's not the case this time.
What triggers me are people who ask for help, and when they get it they start to moan that they won't use it because some stupid excuse.
2023-03-15 17:10
chatGPZ

Registered: Dec 2001
Posts: 11111
Quote:
just showing how complicated CLI can be.

LOL. Supposed coders and their fear of commandlines.
2023-03-15 18:13
Burglar

Registered: Dec 2004
Posts: 1031
Quoting Oswald
.. that it needs a precompiled tool and dependencies and learning make just proves my point..
You are mixing things up. png2prg 1.2 is the precompiled tool that will run an any OS, it has literally zero dependencies, it's static binary.
Just run "png2prg.exe bla.png" and you will get a bla.prg with the gfx data (koala, hires, chars or sprites).

For compiling Krilllloader, you need dependencies installed, not to be compared with a simple gfx converter.

jeugd 1 - burg 1 (hijacking thread succeeded;)
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