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Forums > C64 Coding > PAL/NTSC Half Variance Stable Raster
2024-03-20 09:00
Fungus

Registered: Sep 2002
Posts: 616
PAL/NTSC Half Variance Stable Raster

I needed such a routine, and this is based on JackAssers, which also looks very very similar to crossbows. So I whipped this up real quick.

Hope someone can add it to codebase.

		ldx #$38
		cpx $d012
		bne *-3

		ldy #$09
		dey
		bne *-1
		cmp #$ea		;ntsc with nop nop
		bit $ea
		nop
		inx
		cpx $d012
		beq branch1
		nop
		nop
branch1
		ldy #$09
		dey
		bne *-1
		cmp #$ea		;ntsc with nop nop
		bit $ea
		nop
		inx
		cpx $d012
		beq branch2
		bit $ea
branch2
		ldy #$09
		dey
		bne *-1
		cmp #$ea		;ntsc with nop nop
		nop
		nop
		inx
		cpx $d012
		bne branch3
branch3
 
... 4 posts hidden. Click here to view all posts....
 
2024-03-22 15:29
chatGPZ

Registered: Dec 2001
Posts: 11114
beware of broken emulators :)
2024-03-22 16:46
Krill

Registered: Apr 2002
Posts: 2839
Quoting chatGPZ
beware of broken emulators :)
The other way around. Broken eumlators, beware! =)
2024-03-22 17:22
chatGPZ

Registered: Dec 2001
Posts: 11114
you make Ian cry :(
2024-03-22 22:46
Oswald

Registered: Apr 2002
Posts: 5017
btw never occured to me until now, but wtf is half variance
2024-03-22 23:43
chatGPZ

Registered: Dec 2001
Posts: 11114
each "step" in the above code halves the jitter (variance), until it gone
2024-03-23 07:59
mankeli

Registered: Oct 2010
Posts: 110
Fixed link to Quiss+Copyfault's ingenious 8-byte sync method
2024-03-24 12:22
Fungus

Registered: Sep 2002
Posts: 616
Well apparently it was off by 1 cycle for each stage, thanks to Jedi for using it and fixing it.

		ldx #$38
		cpx $d012
		bne *-3

		ldy #$09
		dey
		bne *-1
fix1
		cmp #$ea		;ntsc with nop nop
		nop
		nop
		inx
		cpx $d012
		beq branch1
		nop
		nop
branch1
		ldy #$09
		dey
		bne *-1
fix2
		cmp #$ea		;ntsc with nop nop
		nop
		nop
		inx
		cpx $d012
		beq branch2
		bit $ea
branch2
		ldy #$0a
		dey
		bne *-1
fix3
		cmp #$ea		;ntsc with nop nop
		inx
		cpx $d012
		bne branch3
branch3
2024-03-25 08:30
Oswald

Registered: Apr 2002
Posts: 5017
Quote: each "step" in the above code halves the jitter (variance), until it gone

thanks, I didnt know that I thought only 1 cycle flicker can be eliminated per go.
2024-03-25 12:44
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: thanks, I didnt know that I thought only 1 cycle flicker can be eliminated per go.

If you have X cycle of jitter and make sure the middle of this jitter is on a raster line boundary you effectively half the jitter.
2024-03-25 13:47
Krill

Registered: Apr 2002
Posts: 2839
Quoting JackAsser
If you have X cycle of jitter and make sure the middle of this jitter is on a raster line boundary you effectively half the jitter.
Sort of like a binary search of the original raster position, which you compensate for as you go along. =)
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