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Forums > C64 Coding > Big files with Tape Master Pro 4
2024-03-24 23:01
aeeben

Registered: May 2002
Posts: 42
Big files with Tape Master Pro 4

Have you successfully used Tape Master Pro V4.0 for mastering larger game programs? The documentation says it should handle 193 block files, but I'm running into problems with a game sized 173 blocks.

Tape counter at end of master: 75

When loading:
- at 56: blank screen, music keeps playing, loading continues
- at 75: tape ends, music keeps playing, nothing happens

Breaking to monitor in VICE I could see the following:
- 6510 is executing code in the loader IRQ, possibly waiting for another file on tape?
- $2000-$c2ff is loaded correctly in memory, at the correct location
- Music is still (obviously) at $1000-$1fff
- $0800-$0fff is whatever there was before loading

Because we're already at the end of tape, I guess the mastering program hasn't saved the last program block $0801-$1fff to the tape at all?

Or maybe the loader has missed the last file? It is showing the loading stripes all the way to the end of tape, though.

The music is not causing this, as I get the same thing with a dummy music file (1000 rts / 1003 rts), just 5 tape counter steps shorter.

Any thoughts?
2024-03-24 23:11
Fungus

Registered: Sep 2002
Posts: 616
Use Freeload instead?

Freeload Cassette Mastering System V5.2
2024-03-24 23:41
aeeben

Registered: May 2002
Posts: 42
Freeload and TapeTool have too many manual configuration steps, seem to require installing another assembler in CrossOver/Win10 bottle or something, too much work :D

Correction:
- $2000-$b2ff (not $c2ff)
- Tried with a dummy program file of same size, same thing
2024-03-25 14:07
aeeben

Registered: May 2002
Posts: 42
Switched to TapeTool, all working now :)
2024-03-25 14:47
morphfrog

Registered: Mar 2002
Posts: 32
I can highly recommend SLCs Slushload aswell, extremly fast really cool tapeloader that can handle very large files.



Slushload
2024-03-25 17:04
Martin Piper

Registered: Nov 2007
Posts: 634
Quote: Switched to TapeTool, all working now :)

My TapeTool?
2024-03-25 18:36
F7sus4

Registered: Apr 2013
Posts: 112
 
2024-03-25 19:59
aeeben

Registered: May 2002
Posts: 42
@martin piper Yes, TapeTool 1.0.0.7 - Nice package, although I stripped off most of the fancy features for my use case :) RLE compression is great for the loading picture!

@morphfrog Thanks, I'll have a look at that one as well, but for this one I'll go with TapeTool
2024-03-25 23:44
Martin Piper

Registered: Nov 2007
Posts: 634
That's good to know. Glad you found it useful. :)
2024-03-26 19:34
Richard

Registered: Dec 2001
Posts: 619
Quoting aeeben
Have you successfully used Tape Master Pro V4.0 for mastering larger game programs? The documentation says it should handle 193 block files, but I'm running into problems with a game sized 173 blocks.

Tape counter at end of master: 75

When loading:
- at 56: blank screen, music keeps playing, loading continues
- at 75: tape ends, music keeps playing, nothing happens

Breaking to monitor in VICE I could see the following:
- 6510 is executing code in the loader IRQ, possibly waiting for another file on tape?
- $2000-$c2ff is loaded correctly in memory, at the correct location
- Music is still (obviously) at $1000-$1fff
- $0800-$0fff is whatever there was before loading

Because we're already at the end of tape, I guess the mastering program hasn't saved the last program block $0801-$1fff to the tape at all?

Or maybe the loader has missed the last file? It is showing the loading stripes all the way to the end of tape, though.

The music is not causing this, as I get the same thing with a dummy music file (1000 rts / 1003 rts), just 5 tape counter steps shorter.

Any thoughts?


I have sent you private message, so I can try and investigate this.
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