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Forums > C64 Coding > Kick Assembler Thread 2
2009-07-21 17:20
Slammer

Registered: Feb 2004
Posts: 416
Kick Assembler Thread 2

The previous thread took a little long to load, so this is a new fresh one..
 
... 592 posts hidden. Click here to view all posts....
 
2013-03-18 09:16
Cruzer

Registered: Dec 2001
Posts: 1048
Yes, variables and other fancy stuff is only evaluated during assembly. Nothing but the machine code is compiled to the executable, so it's not like a normal programming language where you can do color++ in "realtime". In your case you need a memory location to hold your color value, and a machine code way of incrementing it:
read_joy:
	lda $dc00
	lsr
	bcc joy_up
	jmp read_joy

joy_up:
	inc color
	lda color
	sta $d021
	jmp read_joy

color:	.byte 0
2013-03-18 09:45
Carlos
Account closed

Registered: Mar 2009
Posts: 15
Yeah.. this was my second approach but, as far as i know, i can't use a memory location as the parameter of a KickAss macro. I have tested it and the assembler gives no error but nothing happens:

read_joy:
lda $dc00
lsr
bcc joy_up
jmp read_joy

joy_up:
inc color
:setBackground(color)
jmp read_joy

color: .byte 0



2013-03-18 10:11
Cruzer

Registered: Dec 2001
Posts: 1048
Change the macro to this, to avoid immediate addressing mode:
.macro setBackground(color) {
	lda color
	sta $d021
}
2013-03-18 10:34
Carlos
Account closed

Registered: Mar 2009
Posts: 15
Great! didn't notice that.. thks Cruzer.
2013-03-18 18:19
Slammer

Registered: Feb 2004
Posts: 416
Once you get more comfortable with the basic stuff, you can start using pseudocommands, which support both things at once.
.pseudocommand setBackground(color) {
	lda color
	sta $d021
}

:setBackground #color     // Use predetermined value (immediate mode)   
:setBackground color      // Use value from memory (absolute mode) 
Btw. The background color macro is just an example of how to create and use a macro. I guess you cant benefit much by using this particular macro..
2013-03-22 12:00
Carlos
Account closed

Registered: Mar 2009
Posts: 15
Interesting Slammer, i will try it.

Another question: User defined structures. Can the fields of the structure be of any size or each field is always a byte?

.struct foo {x , y) (i want x be a word and y a byte)
2013-03-22 17:02
Slammer

Registered: Feb 2004
Posts: 416
The struct directive is just a collection of fields with no particular type. The fields can be anything: Numbers, lists, strings, etc. For example:
  .stuct MyStruct {a, b}

  .var myVar = MyStruct(27, "Hello World")
  .byte myVar.a    // is the same as .byte 27
  .print myVar.b   // is the same as .print "Hello world"

In the above example only the '.byte myVar.a' directive will produce output to the assembled .prg file. It will be a byte because a .byte directive is used, but if you had written .word myVar.a it would have been a word.

hope it helped..
2013-03-22 17:04
chatGPZ

Registered: Dec 2001
Posts: 11145
mmmmh. whats the difference between a struct and a namespace then? *shrug*
2013-03-22 20:32
Pantaloon

Registered: Aug 2003
Posts: 124
groepaz, you dont know the difference between namespace & structs ? i hope you are trolling :)
2013-03-22 21:10
Cruzer

Registered: Dec 2001
Posts: 1048
Groepaz doesn't even know the difference between .align and .fill :P
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