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Forums > C64 Coding > Cross Development using Makefile
2013-01-25 14:45
Burglar

Registered: Dec 2004
Posts: 1031
Cross Development using Makefile

Weekend didn't even start for most of you yet, but here it is ;)

Cross Development using Makefile

comments and improvements are of course very welcome.

enjoy and may your build times be short!

make -j16
 
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2020-03-28 18:07
chatGPZ

Registered: Dec 2001
Posts: 11114
usually you have seperate rule that just generates the .dep file when it does not exist. and you trigger that rule manually when the includes change (or just always if its quick enough)
2020-03-28 18:30
soci

Registered: Sep 2003
Posts: 473
Nothing interesting happens. If a file is missing with a dummy rule it's a change and of course modifying an include line in one of the sources is a change. The resulting compilation creates an updated demo.dep file and all is well.

A separate target may be necessary if dependency generation is not done at the same time as the compilation. For example when it's done by a separate program and it's somehow slow.

Until now I too thought this should be done in a separate target like Groepaz said and so there were no dummy rules generated. After all in that workflow you generate them manually and therefore there won't be any missing files. And if there were it was the reason to run it ;)

But generating them always is fast enough for me.
2020-03-28 18:32
chatGPZ

Registered: Dec 2001
Posts: 11114
seperate rule is just a convention from old GNU times i think, when it took quite a while :)
2020-03-30 08:27
Zirias

Registered: Jan 2014
Posts: 48
At least GNU make will re-read rules when one of the makefiles changes -- not sure what other flavors of make do.
2022-08-15 18:38
Bacchus

Registered: Jan 2002
Posts: 154
For people like me, with no formal computer science training, I am always very late to the party, picking up what's logical. Coded too long in a monitor, coded too long on the native platform, coded too long without realising the value of git.

I do sublime and Swoffas plugin for KickAssembler, and I use the make.bat that it supports. My general way of working is a "fix.asm" where I load files, patch them and then save them back.

So this:

.file [name="temp\raw.prg", allowOverlap=true, segments="themain,themainpatch"]


Do I need to rethink my structure? As I see the examples, they are still assuming that there is and -o output from the assembly phase and I simply don't have that.
2022-08-15 18:52
chatGPZ

Registered: Dec 2001
Posts: 11114
Just to say it once: Forget the advice about cygwin. These days please use msys2 - which is nicer in every aspect.
2022-08-15 19:22
Krill

Registered: Apr 2002
Posts: 2840
Quoting Bacchus
make.bat
I think batch files are out of scope of this thread. :)
2022-08-16 09:31
Danzig

Registered: Jun 2002
Posts: 429
Quote:
Just to say it once: Forget the advice about cygwin. These days please use msys2 - which is nicer in every aspect.


anyone tried that jizzle with WSL2 with, say, debian? should even work with starting WinVice on the desktop!?
2022-08-16 14:17
Stone

Registered: Oct 2006
Posts: 168
Quote: Just to say it once: Forget the advice about cygwin. These days please use msys2 - which is nicer in every aspect.

Indeed. And stay away from the packages you can find with chocolatey. Both 'make' and 'grep' are compiled without support for wildcards/glob patterns...
2022-08-16 15:02
Frantic

Registered: Mar 2003
Posts: 1627
Quote: Indeed. And stay away from the packages you can find with chocolatey. Both 'make' and 'grep' are compiled without support for wildcards/glob patterns...

I would never ever install something called "chocolatey", no matter what it was.
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