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Forums > CSDb Entries > Event id #2288 : Ambient SID music competition
2014-10-31 12:38
Mixer

Registered: Apr 2008
Posts: 422
Event id #2288 : Ambient SID music competition

Your mission Jim, if you choose to accept it:

Create an ambient soundscape or composition for the SID.

The minimum length of the work is 12 minutes.

The tune must be delivered in an executable format and run on c-64. Single SID preferred, use multi-sid if you must, but we need to be able to run it on one of our devices.

For inspiration, listen to ambiences or ingame soundtracks of favourite games, such as black lamp, delta ingame, miami vice, tai pan and so forth. Be creative, forget the usual forms.

Use music, use sounds, use sound effects, generate music algorithmically if you can.

On the weekend of 9-11 of January 2015 we'll have a weekend of SID music with friends and we're planning on broadcasting the soundtrack of the event over the internet and we'll broadcast all the competition entries in their entirety.

Submit your entry to CSDB, link to the event, and vote by the rules of csdb. Status of the voting in the evening of 9th of January 2015 will determine the winner.

Winner shall have fame and special place in our hearts.
 
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2014-11-01 12:02
Mixer

Registered: Apr 2008
Posts: 422
@booker, I hear what you and others are saying on the length matter, but I also feel, that it is pre-judging something that does not exist yet.

Not asking to stretch what breaks when stretched. Asking to do something that meets the challenge.

Hubbard and Galway were able to do longer than 12 minutes already 25 years ago. Certainly after 25 years of learning someone should be able to cope with that 12 minute treshold. It is not like it is a Cooper test, or is it? :)
2014-11-01 12:18
chatGPZ

Registered: Dec 2001
Posts: 11113
pff if your tune isnt worth being played for 12 minutes, why even release it at all? =)
2014-11-01 12:44
booker
Account closed

Registered: Jul 2003
Posts: 333
@Mixer, sure, the only difference is Hubbard and Galway are not doing anything for C64 anymore, so this renders the argument invalid....and we are (or at least we're trying to) :)

You set the rules, we said our opinions. I believe this will just sort it out on it's own, prods will come in and the show will go on. Props really for a will to organise a compo with a nice idea!

@Groepaz, ye :)
2014-11-02 11:52
Radiant

Registered: Sep 2004
Posts: 639
12 minutes is nothing.
2014-12-30 14:20
Mixer

Registered: Apr 2008
Posts: 422
10 days to go! Warm up your c-64 and make some sounds :)
2014-12-30 14:30
spider-j

Registered: Oct 2004
Posts: 444
Woah, thx for reminding. Almost forgot this compo.
I'll had my "audio slices" complete for a while now and have to write a "random" arrangement routine that generates a 12 min. track out of them.
2014-12-30 16:03
Mixer

Registered: Apr 2008
Posts: 422
Little pondering about randomizing patterns with your favourite play routine:

The pattern selection of the playroutine often has this or similar table lookup for selecting the next pattern to play.

x=voiceNR 0,1,2...
lda tracklistlo,x
sta $02
lda tracklisthi,x
sta $03
ldy trackkpos,x
lda ($02),y
; interpret track values as commands (repeat,transpose,end,loop) until a valid pattern is found.

One could simply replace that with jsr to pseudorandom generator such as one in http://codebase64.org/doku.php?id=base:fast_8bit_ranged_random_.. and make sure that the rnd lookuptable only contains valid pattern values that you have actually composed. Obviously a bit more code is needed if each track(voice) must draw from its own pool of patterns.

Just a thought.
2014-12-30 16:23
spider-j

Registered: Oct 2004
Posts: 444
I think I'll just utilize SID Wizard subtune-jump feature which also can do a subtune jump only for a single SID voice track. So I'll have control of larger segments than just a pattern.
Of course the same could be achieved with your idea if you use larger patterns while "composing". I just found that subtune-feature is a very convient way for this.
2014-12-30 18:21
Linus

Registered: Jun 2004
Posts: 638
I am halfway done and hope to be able to finish my track in time, which entirely depends on how well the kids sleep :) Fingers crossed.
2014-12-30 19:16
Soren

Registered: Dec 2001
Posts: 547
Linus: oh, we will try to sleep well then! ;)
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