Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #187773 : Alternate Reality - The City +11D
2020-02-15 17:47
jcompton

Registered: Feb 2006
Posts: 70
Release id #187773 : Alternate Reality - The City +11D

With a dramatically improved saver and a trainer, it is now much much easier to live long enough to stumble into the original game's bugs!

Notably:

- Certain potion effects (Potions of Protection +1/+2) modify the wrong area of memory and may not actually provide any benefit whatsoever.

- These potion-related memory trashes can affect playfield graphics like door labels and mountain backdrops.

- Too many potion effects will crash the game!

- Banks may exhibit erratic behavior at times.

- Upon transitioning from a building back to the game map, the game sometimes "forgets" whether you are outdoors or in an "enclosed area."

- The game mostly hides the mirroring of door labels, but forgets to do so in certain types of Enclosed Areas, so words like "SHOP" and "TAVERN" will appear reversed on the bottom of the door.

- In silent interiors there's a horrible buzzing sound when the SID should probably just be turned off.
 
... 92 posts hidden. Click here to view all posts....
 
2020-02-18 23:34
Jazzcat

Registered: Feb 2002
Posts: 1044
If there is a fully working crack, for the first time, it is mentioned in the list. It may not get points but it is mentioned. If there is releases missing or if there is any mistakes, please message me and I will update it (I am usually pretty quick with the correction).
2020-02-18 23:39
hedning

Registered: Mar 2009
Posts: 4595
Quote: If there is a fully working crack, for the first time, it is mentioned in the list. It may not get points but it is mentioned. If there is releases missing or if there is any mistakes, please message me and I will update it (I am usually pretty quick with the correction).

Good to know. Great to see you this active again by the way. We have missed you. :D
2020-02-18 23:45
Jazzcat

Registered: Feb 2002
Posts: 1044
I have been inactive? Did not notice this. May be I should organise three demo parties this year? :)
2020-02-18 23:51
hedning

Registered: Mar 2009
Posts: 4595
Quote: I have been inactive? Did not notice this. May be I should organise three demo parties this year? :)

Please do!
2020-02-18 23:53
Jazzcat

Registered: Feb 2002
Posts: 1044
Oh and if anything is missing from The List, anyone: please drop a pm! Want to keep it as accurate as possible!

http://thelist.c64.org
2020-02-19 07:58
MagerValp

Registered: Dec 2001
Posts: 1055
Quoting Bacchus
No IFFL on the market supports real native save (ULoad might - haven't dug into it).


No, it only supports overwriting already existing files. No file creation or allocation of new blocks.

And IFFL is more pain than gain. It makes supporting some drives much harder, and the scanning takes time and effort. Unless the game is so big that it won't fit on a disk without it, it doesn't add anything other than a pretty directory.

On to 101% instead!
2020-02-19 08:02
MagerValp

Registered: Dec 2001
Posts: 1055
Oh and downvoters are just silly. According to them the last release of U4r is the worst :D

CSDb should just remove all anonymous votes.
2020-02-19 08:58
Count Zero

Registered: Jan 2003
Posts: 1821
Remove all votes.
Deja vu.
2020-02-19 09:29
Danzig

Registered: Jun 2002
Posts: 429
Quote: Remove all votes.
Deja vu.


Or like in germoney nowdays: revert and repeat the voting until the result fits ;-) sry, couldn't resist :-D
2020-02-19 09:32
Danzig

Registered: Jun 2002
Posts: 429
Quote: Quoting Bacchus
No IFFL on the market supports real native save (ULoad might - haven't dug into it).


No, it only supports overwriting already existing files. No file creation or allocation of new blocks.

And IFFL is more pain than gain. It makes supporting some drives much harder, and the scanning takes time and effort. Unless the game is so big that it won't fit on a disk without it, it doesn't add anything other than a pretty directory.

On to 101% instead!


Na, scanning... overrated! we should stick with overloading iffl, that is easy to keep compatible with all the new tech and when it comes to saving: just add data at the end :-D

That spoken, I dive into a vulanco right away, kthxbye ;-)
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Apollyon/ALD
Low Spirit
Black/Angels
csabanw
Berluskåni
zscs
zbych
Ko-Ko
Mr. Spock/T'Pau
Scrap/Genesis Project
Guests online: 140
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Memento Mori  (9.6)
10 Bromance  (9.5)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Wafer Demo  (9.5)
8 Dawnfall V1.1  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Graphicians
1 Sulevi  (10)
2 Mirage  (9.8)
3 Lobo  (9.7)
4 Mikael  (9.7)
5 Archmage  (9.7)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.058 sec.