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Forums > CSDb Entries > Event id #3140 : Intro Creation Compo 2021
2021-12-04 18:42
Richard

Registered: Dec 2001
Posts: 619
Event id #3140 : Intro Creation Compo 2021

I am very happy to announce that The annual Intro Creation Compo is here once again. There will be an entry to kick off the competition from me some time later on this or next week.

Didi currently has no time, and has allowed me to step in as host for this year's competition.

The competition runs from December 4th, 2021, until January 31st, 2021. So you have just under 2 months to deliver your creations. This should be enough for an intro.

RULES for both categories: (Same as last year's compo)
Your intro entry...
- has to work on a plain stock C64 (PAL standard) without any extensions.
- has to be a one-part intro. Short fade-ins and fade-outs are OK.
- has to contain at least one Logo at whatever size you like.
- has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- has to be interruptable any time by pressing SPACE-key (exception are the short fade-in and fade-out).
- does not need to have exclusive graphics, charsets or music. But the code should be exclusive, so reuse of existing code with just exchanged graphics and music is not allowed.
- has not been publicly used before entering the competition.
- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).

Your 16kB intro...
- has a maximum RAM footprint of $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $4000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- has to contain music (not just a humming sound, please).
- is linked to this competition as "C64 Demo" entry (sorry, no other fitting entry exists).

Your 4kB intro...
- has a maximum RAM footprint of $1000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors. This means RAM besides chosen $1000 bytes area and exceptions has to be the same before and after running the intro. What happens during runtime is up to you.
- does not have to contain any sound, but feel free to add some.
- is linked to this competition as "C64 4k Intro" entry.

You are allowed to enter maximum 3 entries per participant and category, so you can enter 6 entries at best. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.
Deadline for entry submission is 31st January 2022 at 00:00:00 GMT+0 (UK).
Voting closes 28 February 2022 at 00:00:00 GMT+0 (UK)
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prizes to win, all just for fun, and to share around the scene.

Have loads of fun.

PS: Please do not lock your entries on submission. This is because the problems I had with the CSDB Fun Compo 2021 when setting the results for each entry.
 
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2021-12-08 23:17
TheRyk

Registered: Mar 2009
Posts: 2076
Actually, Richard quickly answering my 2 questions with "NO" could have helped to skip that tradition. But no answer seems an answer, too, first entries are there, compo is running, so debating makes no sense anymore.

Must admit, I'm slightly disappointed, and in a beer mood even pondered to just launch 8k / 4k / 2k parallely, knowing (even after beer) it would create "Too many compos" drama or a feel of "compo compo". But sobered up, I made up my mind not to be the grinch (not this time, hehe).

So I'm definetely in - under same procedure than last/every year rules.

Still, I hope a mere filesized compo like 8K Intro Competition 2017 (maybe with additional 4k / 2k [1k?] subcategories but with straightforward rule FILESIZE) will return some day or a crack(!) intro compo where runtime RAM is predetermined by some file to link... AFTER this ICC is over...

End of rant :)
2021-12-09 00:27
Krill

Registered: Apr 2002
Posts: 2845
Quoting TheRyk
<stuff>
I applaud and welcome all your ideas, good sir! =)
2021-12-09 14:44
Richard

Registered: Dec 2001
Posts: 619
The ICC 2021 is intended to have no change in categories, keeping it traditional as how the competition was run the past few years.

1K, 2K intros can be submitted into the 4K category

anything over 4K in the 16KB category.

I understand you want a few additional categories, but all I am trying to do is follow last year's competition like how Didi organized it.

Amendment 4K intro rule:

I was asked a question about the 4K rule.

If you create an intro which starts from *$0800 - $1800* unpacked. You should *not* use screen RAM $0400-$07e8, unless it is being used as a *memory transfer* routine for relocating your linked game.

A typical 4K intro memory 4096 bytes ($1000 bytes):

You could use

$0800-$0c00 - for a custom made charset
^^ Try to keep amount of chars to a minimum if you can
$0c00-$0fe8 - as screen RAM
$1000-$1800 - for code, and other pointers/tables, etc.
$1800-$ffff - where program gets linked


Using Exomizer, PuCrunch, Byte Boiler or any other cruncher after coding the intro is not an issue.
2021-12-30 21:20
Raistlin

Registered: Mar 2007
Posts: 563
IMO, the confusion over the rules in this release: Big Pixel Intro nicely highlights why too many rules are bad for these compos… better to keep things simple. Provide files to test the intros with and get rid of most of the rules…

That release is also IMO perfectly within the rules. If it starts at $0800 and doesn’t use memory below there, why can’t it use up to $47ff? Weird.
2021-12-30 21:27
iAN CooG

Registered: May 2002
Posts: 3135
I think it's Richard having confused his own rules. The entry is well conforming the rules.
2021-12-30 21:34
TheRyk

Registered: Mar 2009
Posts: 2076
PMed with Richard, confusion seems solved.

However, Raistlin is right, I've said it before, and I say it again, mere filesize is WAY easier to check than if anything happens out of block at runtime.
2021-12-31 10:52
Remdy

Registered: Feb 2019
Posts: 26
Quote: PMed with Richard, confusion seems solved.

However, Raistlin is right, I've said it before, and I say it again, mere filesize is WAY easier to check than if anything happens out of block at runtime.


One doesn't discuss the nut-house rules, it's called querdenken. I believe it's unique to the c64 this memory footprint rule, so it would be sad to lose it.
2022-01-08 20:08
anonym

Registered: Jan 2002
Posts: 247
Okay, so I got (at least) one more question regarding the rules here...

Quoting rules

- has to be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).



So, if I pick my 16kb intro to be from $4000-$8000, but it must be startable with "run", that means I need to locate it from $0801-$4800 at first, and then store/shift that memory unless I want to use $0400-$4400 or $0800-$4800?

PS: You might want to add ICC to the compo title or AKA title to make it easier to find when searching for ICC.

PPS: Any reason the deadline is before the first second of the 31st instead of at the end of it?

PPPS: Sorry, I know organizing things is hard.
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