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hedning
Registered: Mar 2009 Posts: 4709 |
Release id #246242 : Campaign Manager 2024
Answering Fungus: "Submitted by Fungus [PM] on 30 September 2024:
Your definition of "crack" is wrong, cracking implied protection. If there is nothing to crack, it's not a crack. It's just linked, which is already a credit, but lacks a release type. No one back in the day called such releases cracks, they would get laughed off the scene."
It's not my definition. I just informed XmikeX what CSDb states. I wouldn't call it a crack either. |
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Raistlin
Registered: Mar 2007 Posts: 646 |
The release type being “C64 Crack” could be “Pirated Software”, perhaps, since the credits already allow the distinction from “cracked” and “linked”..? But that’s not going to happen as most CSDb dev has stopped.
As for whether people would release magazine games back in the day without being laughed off the scene… teenagers desperate to have stuff to spread as a way to “join” the scene at the time might ;p … they might do that before they learnt to code, draw or compose as an alternative way to enter?
William Tell |
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Sentinel
Registered: Nov 2016 Posts: 20 |
Today it is certainly the case that no crack credit is given unless some protection has been removed or taken out of a cartridge. Until the mid-90s almost every group I know of gave the link as a crack. Cracked and Trained by... was the common term although in the early 90s there were hardly any protections left. And certainly not with the hundreds of Game on/Magic Disk releases that almost every group released. Perhaps this is the origin of the crack tag. For me too, in the 80s everything was crack as long as there was an intro in front of it. It was the common term for not being an original. I think it is simply defined more precisely today. Since my cracks from 1991-94 also have "Cracked" in the scroller, I have not started replacing the Csdb credits with linked even though that is actually the fact. |
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Fungus
Registered: Sep 2002 Posts: 678 |
Hundreds of Game On/Golden Disk games? wah? I have every disk of both there is maybe 100 games. Most of them are protected in some way too. Not sure who your original supplier was, but they must have been getting fake deprotected originals that used to make the rounds. They used Beta-Skip (from Crisp I think?), some loaders from Ivo-Herzog and Timex.
The 64er stuff had no protections except some games had anti-trainer protections or unpacking protections. The John Wells games come to mind for me there.
"Lamers" uploaded whatever to local boards, freezes, magazine stuff, self coded basic stuff of course, everyone started somewhere. Not really organized group/release stuff. So yeah just Pirated software or Freeware. |
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Didi
Registered: Nov 2011 Posts: 485 |
The early Magic Disks had protection, even on the mag itself. Most of the later ones were unprotected. Also other companies did not waste money on copy protections in the 90s anymore. |
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hedning
Registered: Mar 2009 Posts: 4709 |
Not all demos are demos either, and many music releases are demos. Etc etc. *hides* |
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Sentinel
Registered: Nov 2016 Posts: 20 |
@Fungus: If you only count 100 games, your collection of Game On and Magic Disk is more than incomplete. If I count from issue 1, I reached Game On's 100th game with issue 6/91 and Magic Disk's 8/91. In total, there are about 240 games on Game On and almost 210 on Magic Disk. That definitely puts me at 400. Hundreds, in fact. I was sure without counting that there were at least 250 from 1991 onwards, as I "linked and trained" around 230-240 for Excess between 1991 and 1995, and perhaps missed two handfuls. I also know that some games were still protected until summer 1991. I haven`t touched that originals back then. I took the rest of the originals straight from the magazines at the time, unless I had already gotten them from the coders later, in 1993 and 1995. That's just my statement about the quantity. After 1991 there was at least no more copy protection. Golden disks perhaps not included. And even small trainer protections aside, these were not a big obstacle if they existed.
Nevertheless, the common term at the time was "cracked and trained", even for games that had no protection at all and even for groups like Legend, Talent, Avantgarde, Triad, Red Sector, Success, to name just a few, who, unlike many small groups that came and went between 1992 and 1994, had real crackers, used this term. The difference is that only a fraction of these groups were able to distribute the releases via boards and the majority via the mail scene.
We in Excess also only found access to boards and first releases in 1993 and that with the support of Legacy, later Avantgarde. Up until then, feedback was almost only available via the swappers and people did what they saw others do. |
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Fungus
Registered: Sep 2002 Posts: 678 |
Yeah I must be missing a lot then or they are incomplete. Is there a catalog somewhere of them? I'm not surprised if I've been fed a line. Since I wasn't in the scene until the mid nineties and was cracking stuff independently until then, I am only aware of what was available in USA, and any commercial releases had protection that weren't distributed on some kind of magazine disk (loadstar included). The stuff CMD sold was unprotected afaik, and I always found all that stuff a bit boring. |
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Shine
Registered: Jul 2012 Posts: 344 |
@ Fungus:
Complete list of Game On:
https://www.c64-wiki.com/wiki/Game_On
Complete list of Magic Disk 64:
https://www.c64-wiki.com/wiki/Magic_Disk_64
Downloads of all GO & MD & GD as D64 (some G64):
https://www.magicdisk64.com/ |
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chatGPZ
Registered: Dec 2001 Posts: 11324 |
I'd rather ignore this collection and use the archive Graham made years ago - MD and GO are notoriously broken, and Graham put a lot of effort into comparing many images and make sure they actually work. |
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Fungus
Registered: Sep 2002 Posts: 678 |
I believe I have Grahams, but thanks for the listings, I need to organize all that. |
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