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Forums > C64 Composing > Playing digi samples with a tune running at 12x or over.....?
2006-11-28 00:38
Conrad

Registered: Nov 2006
Posts: 838
Playing digi samples with a tune running at 12x or over.....?

Hi.

Is is possible to play samples using a tune playing at say 12x speed or maybe over.... rather than using a standard NMI interrupt routine?

After all, samples are played by basically altering $d418's low nybble (volume) ... just curious if a music player could achieve this by playing at 12x or such.

At the same time also, you could have cool ringtone effects playing in 1 to 3 voices AND play digis at the same time (and also have clear sharp filters possibly).
 
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2006-11-28 13:10
Cruzer

Registered: Dec 2001
Posts: 1048
Sample/raster stuff in this classic as well... Mixer
2006-11-28 14:41
algorithm

Registered: May 2002
Posts: 702
And another demo in the wonderland series (Displayed a FLI pic of a dragon) with VSP and digi's
2006-11-28 15:46
trident

Registered: May 2002
Posts: 85
Allright if we should boast about our digi + border effect code, I'll do that too :). Hellfork, all-border playable Wolfenstein clone with sampled sound effects over SID music.
2006-11-28 17:13
Oswald

Registered: Apr 2002
Posts: 5034
*yawn* hmm anyone around that can do something more complex than digis together with rasters ? how about some hot filledvector talk, who can come up with the fastest 3d rot, linedraw, and fill routine ?
2006-11-28 20:39
trident

Registered: May 2002
Posts: 85
Quote: *yawn* hmm anyone around that can do something more complex than digis together with rasters ? how about some hot filledvector talk, who can come up with the fastest 3d rot, linedraw, and fill routine ?

Hmmm, didn't someone say something about digis with all-border filled 3d? ;)
2006-11-28 21:25
Conrad

Registered: Nov 2006
Posts: 838
Quote: Also for the record:

CIA1 timers produces IRQ
CIA2 timers produces NMI
VIC produce IRQ.
RESTORE produce NMI.
BRK produce IRQ.
etc..

So, when you speak of NMI I guess you mean "using timer interrupts (CIA2)"... and when you speak of IRQ I guess you mean "using VIC raster interrupts".



yes. Sorry about that, must be the way I said it :p
2006-11-28 21:35
Oswald

Registered: Apr 2002
Posts: 5034
trident, well anything is possible, how about a 50 fps phong torus in 64x64 pixels on the sideborder with digis ? :)
2006-11-29 08:36
Style

Registered: Jun 2004
Posts: 498
Oswald has done it all :)
2006-11-29 11:52
Stryyker

Registered: Dec 2001
Posts: 465
IRQ via CIA 1 works fine for samples with some care. I remember experimenting with using two timers to mix two samples in real time. Wasn't good design but worked :)
2006-11-29 17:47
Dane
Account closed

Registered: May 2002
Posts: 421
Quote: trident, well anything is possible, how about a 50 fps phong torus in 64x64 pixels on the sideborder with digis ? :)

Great idea Oswald. I'll write a sideborder tutorial someday.
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