Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Nicron ! (Registered 2024-05-21) You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > Anyone knows what happened to vice.pokefinder.org?
2017-05-23 08:47
Dano

Registered: Jul 2004
Posts: 227
Anyone knows what happened to vice.pokefinder.org?

Seems like there is no new build on http://vice.pokefinder.org/ since the 08.05.2017.

I already mailed them but did not get a reply back.

Anyone knows what's up with the site? I guess it's the only site to get daily builds of the latest WinVice?
 
... 76 posts hidden. Click here to view all posts....
 
2018-10-09 17:37
Raistlin

Registered: Mar 2007
Posts: 575
"click on the cpu/fps indicator in the statusbar :)"

Umm... it does nothing for me :-( .. the mouse pointer turns to a hand as though it should do something when you click - but it doesn't...

It does tell me that the emulator is paused, though, which is cool.

Generally, that's a fantastic idea putting the oft-used stuff on the status bar by the way. That would be a huge time saver for me allowing disks to be mounted just by clicking on that Disk section ... my memory is the problem as I need to snap out of using the File menu to do that ;-)
2018-10-10 14:21
Compyx

Registered: Jan 2005
Posts: 631
Quoting Raistlin
"click on the cpu/fps indicator in the statusbar :)"

Umm... it does nothing for me :-( .. the mouse pointer turns to a hand as though it should do something when you click - but it doesn't...


When I right-click on the cpu/fps indicator widget, I get the popup menu as expected. Now, this may seem as a silly question, but: did you try right-click?

If neither button works, we have a bug somewhere.
2018-10-10 15:06
chatGPZ

Registered: Dec 2001
Posts: 11147
checked the breakpoint thing again - i can reproduce it with the last nightly build. however when i build it myself, there is no such problem. no idea how to fix it this way :)
2018-10-10 15:33
Raistlin

Registered: Mar 2007
Posts: 575
Quote: checked the breakpoint thing again - i can reproduce it with the last nightly build. however when i build it myself, there is no such problem. no idea how to fix it this way :)

Oh crappity... is there any way to get a copy of your build to me..? (I realise that I could build it myself... perhaps... if it builds on Visual Studio?)
2018-10-10 22:18
Compyx

Registered: Jan 2005
Posts: 631
Raistlin: did you check the right-click on cpu/fps yet?

Also, we don't have any VS stuff, nobody ever used it and it was a hell to maintai, so it was removed.

To build Gtk3 on Windows you'll need msys2 and a crapload of libraries. I can help you set it up, it's pretty easy *cough*
2018-10-10 22:32
Raistlin

Registered: Mar 2007
Posts: 575
Cool. I won’t be able to get to it until after X though because.. umm.. reasons ;-) ... but i’d definitely like to get it compiling. Who knows, I might be able to help with something ;-)
2018-10-11 22:31
Dano

Registered: Jul 2004
Posts: 227
Just downloaded GTK3VICE-3.2-win32-r35575 and setup retroreplay as my cartridge. worked fine, as expected.

Then i started Booze' Demo Mekanix, which i used to check if the emu can hold a stable 50fps on my ultrabook.

But the demo now has some really strange visual bugs with sprites not displaying correctly.

Removed the cart and there bugs still are there.

Seems like a sprite color is missing or not displayed?

https://ibb.co/eV4SYp
https://ibb.co/fa1D69
2018-10-11 23:18
chatGPZ

Registered: Dec 2001
Posts: 11147
strange enough, it works just fine with that build on my laptop. *shrug*

edit: tried with RR attached - also works fine

bring that ultrabook to X - no way to debug this when it cant be reproduced :( it *could* be a strange incompatibility with that 32bit build. or something.
2018-10-12 01:35
JackAsser

Registered: Jun 2002
Posts: 1994
Quote: strange enough, it works just fine with that build on my laptop. *shrug*

edit: tried with RR attached - also works fine

bring that ultrabook to X - no way to debug this when it cant be reproduced :( it *could* be a strange incompatibility with that 32bit build. or something.


Feels like uninitialized memory / variables. Have you run static code analysis on VICE? Still weird, should have been noticed earlier.
2018-10-12 07:22
JackAsser

Registered: Jun 2002
Posts: 1994
Quote: Just downloaded GTK3VICE-3.2-win32-r35575 and setup retroreplay as my cartridge. worked fine, as expected.

Then i started Booze' Demo Mekanix, which i used to check if the emu can hold a stable 50fps on my ultrabook.

But the demo now has some really strange visual bugs with sprites not displaying correctly.

Removed the cart and there bugs still are there.

Seems like a sprite color is missing or not displayed?

https://ibb.co/eV4SYp
https://ibb.co/fa1D69


Also, have you wiped your .vicerc file. All sorts of hell can break loose if you mix versions there
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Menace/Spaceballs
Freeze/Blazon
Grue/Extend
Guests online: 74
Top Demos
1 Next Level  (9.8)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.6)
6 No Bounds  (9.6)
7 Comaland 100%  (9.6)
8 Uncensored  (9.6)
9 Bromance  (9.5)
10 Lunatico  (9.5)
Top onefile Demos
1 Layers  (9.6)
2 It's More Fun to Com..  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Rainbow Connection  (9.5)
8 Dawnfall V1.1  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Booze Design  (9.3)
3 Censor Design  (9.3)
4 Crest  (9.3)
5 Nostalgia  (9.3)
Top Organizers
1 Burglar  (9.9)
2 Sixx  (9.8)
3 hedning  (9.7)
4 Irata  (9.7)
5 MWS  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.043 sec.