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Forums > CSDb Discussions > Game screenshots in Koala format
2020-08-30 21:57
CommFor

Registered: Mar 2017
Posts: 19
Game screenshots in Koala format

How to make lossless C64 game-screenshot in Koala format?
 
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2020-09-09 16:42
CommFor

Registered: Mar 2017
Posts: 19
@TheRyk,

Thanks for suggestion, but that doubles my job. First conversion PNG to PRG, then PRG to KLA.

@Groepaz,
Thanks for making WinVICE fixes.
I have big problem using WinVICE 3.4 on my Windows 10 laptop. Problem is so annoying - WinVice just quit working after a while, and that lasts between 1 second and 10 minutes. WinVice doesn't give me any error messages, just quit by itself! Really annoying to take game screenshots that way.

@All,
I already took around 300 game screenshots, all games have between 4 and 10 shots. It will be so much more if I don't have that big problem with WinVICE.
Decided to keep game screenshots them also in BMP format, not just in KLA format.
Why? I want to post them to GameBase64 crew to implement them there. There are soo many games (for example Cinemaware games, Turricans, Mayhem etc.) that deserve much more pictures than they have now. My BMPs are in 320x200 resolution, same as GB64 has.
If someone from GB64 crew read this (or you know someone there, please, tell them), please PM me.
2020-09-09 18:17
chatGPZ

Registered: Dec 2001
Posts: 11114
Quote:
I have big problem using WinVICE 3.4 on my Windows 10 laptop. Problem is so annoying - WinVice just quit working after a while, and that lasts between 1 second and 10 minutes.

you should report a bug then :)
2020-09-13 12:23
dqh

Registered: Jun 2019
Posts: 46
Quoting CommFor

I have big problem using WinVICE 3.4 on my Windows 10 laptop. Problem is so annoying - WinVice just quit working after a while, and that lasts between 1 second and 10 minutes. WinVice doesn't give me any error messages, just quit by itself! Really annoying to take game screenshots that way.


Is that official VICE 3.4 you are using, or a recent nightly build? A lot has changed since the 3.4 release, maybe the issue you see has been fixed already if you are using 3.4.
2020-09-18 09:52
TheRyk

Registered: Mar 2009
Posts: 2070
Quoting CommFor
@TheRyk,

Thanks for suggestion, but that doubles my job. First conversion PNG to PRG, then PRG to KLA.

Pixcen V0.7.0.28 (and probably a bunch of similar tools) offers various conversion options just via "LOAD" (Import .PNG/.BMP as... Multicolor) and "SAVE" (as... -> Format/File-Index .KLA). No need to use .PRG at all.

If there's sprites, however, which most games will have, chances are, there are clashes as plain .KLA restrictions (3 colors per tile) will be violated by Sprite overlays, so you need to fix these clashes manually (if you didn't turn off sprites before snaphot)
2020-09-18 11:47
Isildur

Registered: Sep 2006
Posts: 274
C64 65XE Debugger V0.64.58

F10 pause/ F11 run
CTRL+SHIFT+E = export koala or art studio
CTRL+SHIFT+P = export PNG with and without sprites. Also sprites are exported separately as images.

F9 - settings

+readme.txt for all shortcuts
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