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Slajerek
Registered: May 2015 Posts: 63 |
Statistics and fun facts about C64
Hi. I am preparing material for a lecture for an IT conference about retrocomputing and programming for old computers and especially would like to focus on C64. Note, I am thinking to move this forward and also create article to some magazine based on the findings :)
I would like to add some slides with fun facts or statistics. I remember some time ago I saw charts showing number of productions for C64 per year etc. I think these were done based on CSDB entries, however I can't find that link anymore. Do any of you know the links or some interesting facts, e.g. sales statistics, production of new games for old computers and consoles (recently or in the past), and is the retro scene developing, etc? Thanks in advance. |
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Slajerek
Registered: May 2015 Posts: 63 |
Note: I am not talking about default statistics we can get from CSDB stats area :) but rather stats like number of games released per year, etc. |
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Mr. SID
Registered: Jan 2003 Posts: 424 |
Mr. Mouse was posting statistics on CSDb releases a few times in the last decade… most recent one here: https://c64.xentax.com/downloads/pandemus_csdb_qm_2020_xentax.p.. |
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TheRyk
Registered: Mar 2009 Posts: 2160 |
CSDb Forum freds
CSDb: quantify me
and
CSDb - Quantify Me Too - Hype stopped? |
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Carrion
Registered: Feb 2009 Posts: 317 |
@Slajerek
Some Polish stats are here:
https://c64portal.pl/2021/04/16/zagrajmy-w-commodore-historyczn..
plus you can do some research by using recently started gry.c64portal.pl and search feature:
https://gry.c64portal.pl/index.php/gry-na-c64-autorzy/ |
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Slajerek
Registered: May 2015 Posts: 63 |
Wow, thanks so much! These are really helpful.
I wonder if there are known figures of sales and revenue of commercial games? I understand this is niche and assume this is more like indie games oriented. Can making of C64 software create enough profit to do a living from it? |
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TheRyk
Registered: Mar 2009 Posts: 2160 |
Short answer: NO
All people who I personally know that are involved into commercial releases, are pretty happy if they make ANY profit and quite pleased if they don't lose(!) money when publishing software commercially. And if developers (coders, gfxians, musicians) would be paid hourly wages and had no real income besides their hobby, they would starve.
If you want to prove me wrong via statistics, you should talk to the few publishers out there, i.e. Psytronik and Protovision, PriorArt... those are all I can think of doing stuff halfways professionaly - and still I can't remember any of them had the illusion to "... create enough profit to do a living from..." creating C64 software.
OT: New fancy hardware's might(!) be a different story |