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rupy
Registered: Mar 2020 Posts: 45 |
FujiNet
Has anyone built a FujiNet for their C64 yet?
I think this is the only way we can scale multiplayer for C64, RR-Net uses too many cycles, specially for TCP. UDP can't go through many routers.
WiFi modems are a good option but still needs you to code the C64 - Microcontroller part which can be messy and buggy + non standard. See Hayes and Vice RS232 etc.
FujiNet moves all the heavy lifting to the Microcontroller and interfaces with the IEC port!?! Sound horrible but I'm too monka to understand why/how still.
My last best options before was Userport to 1) USB RS323 dongle to PC and 2) RX/TX 5V -> 3.3V to Raspberry GPIO.
Also exploring RAD Cart. |
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chatGPZ
Registered: Dec 2001 Posts: 11512 |
You'd still have a hard time pulling of anything "multiplayer". Even if only locally - syncing multiple clients via network is an art by itself. |
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rupy
Registered: Mar 2020 Posts: 45 |
That part is the easiest for me... been doing action MMOs for 25 years. |