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Forums > CSDb Discussions > uncrackable / protected game disks
2006-03-22 10:18
ready.

Registered: Feb 2003
Posts: 441
uncrackable / protected game disks

Hi,
I was wondering if there is any way to protect a disk from being copied / cracked that has not yet been broken. I remember GEOS v2.0 was very hard to crack back in the '80s but somebody managed to do it.
 
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2016-02-07 07:57
enthusi

Registered: May 2004
Posts: 677
Afaik no one really cracked Jars' Revenge properly yet.
I dont mean the tape loader :)
2016-02-07 12:49
AlexC

Registered: Jan 2008
Posts: 298
Quote: somewhat not doable with vice around. :)

But interesting idea... often times protections had better coding that the games they protected. So that wouldn't be anything new...

Uncrackable Piccolo Mouso anyone? :D


If you look at Exile protection or consider some hardware protections Vice can't help solve the problem if we introduce time limit. On the other hand if you consider that fact that you can hook Vice code to make memory snapshots and trace execution it makes some analysis a lot more realistic. But I agree that some protection code has been written way better than the game protected... Some others had strange imho weak points. For example original Turbo Assembler does not erase itself from memory if dongle is missing.

I wonder if we ever find unopened Portal original. Maybe someone has a clean master copy still around?
2016-02-07 15:11
Mason

Registered: Dec 2001
Posts: 461
Quote: Afaik no one really cracked Jars' Revenge properly yet.
I dont mean the tape loader :)


Actually considered to do it, but the price was only a beer
2016-02-08 14:03
Fungus

Registered: Sep 2002
Posts: 680
enthusi: what is not proper about the cracks?
2016-02-10 11:08
Benson

Registered: Jan 2004
Posts: 1
Count: I remember the party, even it was quite a while ago. I spent half the evening of doing a proper crack, when L.A. Style set next to me, took a look and pointed out, that the intention of that "cracking compo" was not to crack the game, but to find a special signature in the floppy ram. "You will know, when you see it" , he mentioned. In retrospective, i guess it would have been the "SKY", which Snacky has talked about in his interview. But on that evening i skipped everything and had some beers and partiing instead. I don't know if we ware allowed to take the disks with us, so i have to dig my attic and see if i can find the disks or even a copy.
2023-11-28 22:44
Jazzcat

Registered: Feb 2002
Posts: 1044
After a long journey, Onslaught presents, the translated version of Soul Crystal, enjoy this great game! Also, the crack intro features exclusive music by the original game musician, Oliver Klaewer and features code by Conjuror and pixels by Ax!s.

Disk - Soul Crystal +TFDS
EasyFlash Soul Crystal +TFDS [easyflash]
2023-11-29 19:54
Fungus

Registered: Sep 2002
Posts: 680
While were updating this topic.

Exile was done by Ksubi Exile +7DF
Alternate Reality was done by Bacchus Alternate Reality - The Dungeon +MDF
Rubicon was done by Flavioweb Rubicon +4DGHF
Portal was done by Lord Crass Portal
2023-12-01 16:32
Didi

Registered: Nov 2011
Posts: 486
A comment to Exile +7DF mentions that "Knight Tyme" would be another valuable target for a 100% crack. Anyone knows about bugs or unrecognized protections in the existing versions?
2023-12-01 23:07
Fungus

Registered: Sep 2002
Posts: 680
There's quite a few games with tamper protection.

Try training some older Accolade games for ex.
2023-12-02 04:35
ws

Registered: Apr 2012
Posts: 251
We're approaching Xmas 2023 and i'd like to express my deepest appreciation to each and everyone of those who took the time and excertion of cracking the most sophisticated copy protections, to give way to experiences beyond the targeted audience acess to the desired warez while adding a scene flave.

Only through your effort and persiscence, many of my dearest childhood memories were formed. That special first experience i had back in the day, these intense moments, thank you, craxors, for the bold arrogance, the hyperbole, inventions and the spearheading in design, although it probably was mostly unintended.

Also to content creators and retailer industry, thank you for putting them and us up to this challenge. It was a great time. So nice.

[ Just to make that clear, i bought quite a few (mostly non working) C64 originals back in the day, i paid my share. But the cracks on disks in the schoolyard just were the real thing. ]
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