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Forums > CSDb Discussions > List of C64 Custom Graphic modes and descriptions
2006-05-14 11:45
algorithm

Registered: May 2002
Posts: 690
List of C64 Custom Graphic modes and descriptions

Hello there. I am compiling a list (with screenshots) of various c64 graphic modes to be placed in my website. At the moment I have the following.. If there are any mistakes, please let me know..

FLI
Color bank updated everyline by forcing a badline (two freely placable colors in each 4x1 attribute. third color is the same for each 4x8 block. seperate background color. $d020 can be changed every line

IFLI
Same as above but two FLI images flicked back and forth with the second frame shifted a hires pixel to the right to cause apparant higher resolution

UFLI
Underlaid x expanded sprites under AFLI once every two lines?

IUFLI
Same as above but interlaced

X-FLI
Multicolor underlaid sprites over FLI every line. less screen width. is the FLI hires or multicolor?

IXFLI
Same as above but interlaced

HOI
Sprite overlay over hires bitmap, interlaced to produce 9 possible mix colors freely placeable in the 192x200 area

MCI
Same as IFLI except multicolor mode. normally used as 4 color multicolor images flicked to create 4 color 320x200 (although there is a possibility of around 9 shades)

EXTENDED HIRES
Underlaid sprites on hires bitmap. Similar to UFLI except normal hires 1 col bitmap mode is used?? used in chorus demode (terminator pic) + higher love / grafitty

Any others??
 
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2006-05-14 13:41
algorithm

Registered: May 2002
Posts: 690
only a brief description was placed here. obviously the finished article will be more indepth. Still not 100% sure regarding the XFLI/UFLI modes. are they Hires FLI with multicolor sprite underlay (XFLI) every line
I know UFLI is once every two lines AFLI with 1 layer of x expanded hires etc.

I dont think there are any other modes (obviously the other modes (hires sprite outline overlay on multicolor image, etc) will be added

2006-05-14 14:28
QuasaR

Registered: Dec 2001
Posts: 140
@Oswald
AFLI = Hires-FLI (don't know, why ppl came up with this...)
@algorithm:
IUFLI is called UIFLI! (Underlay interflaced flexible line interpretation if I'm right...)
Your EXTENDED HIRES is often reffered as SuperHires (SH) or SuperHiresInterlace (SHI) [for examples look here: Super-Hires Collection or here: http://noname.c64.org/csdb/release/?id=4753]
Crest/Xbow then came up with putting FLI into it so (SHF and SHIF [F.e.: http://noname.c64.org/csdb/release/?id=7176] according to Deekay... ;)
About XFLI you should take a look at the editor, I think it should be on one of this disks: Digital Magic or ask Dane about it. [Edit: Tested the editor and it seems that there are 8 MC sprites under a Hires-FLI pic resulting in a 192x167 [mhmm, why not 168? Stragnge...] picture and the FLI [obviously] every second line, but better ask Dane, I'm too stoopid for this...]
Oh, another idea: Would you please be so kind and link the editor for each graphic-mode (would be even nicer to have ALL the editors for that mode... Okay, would be a little bit hard for FLI but for the others it would be quite nice!)

2006-05-14 15:33
Dane
Account closed

Registered: May 2002
Posts: 414
XFLI is AFLI every line with multicolour sprite underlay + the option to change a spritecolour every second line.

Another version is XLFLI, which is AFLI every second line with 8 multicolour underlay sprites. For examples, see Phases and Cycle.
2006-05-14 15:40
QuasaR

Registered: Dec 2001
Posts: 140
@Dane: How much sprites are used in XFLI then? I always thought that more than 6 Sprites on FLI without tricks are impossible?
2006-05-14 15:51
algorithm

Registered: May 2002
Posts: 690
You can have 8 sprites on top or under FLI with no problems. however it would not be 'full screen' The record at the moment - which may not be beaten is six sprites over FLI full screen (with the obvious 3 chars gap at the beginning). But seems to be less control over the sprites in comparison with (for example) Demus Interruptus by Crossbow which has 5 sprites over full FLI
2006-05-14 16:13
Dane
Account closed

Registered: May 2002
Posts: 414
Quote: @Dane: How much sprites are used in XFLI then? I always thought that more than 6 Sprites on FLI without tricks are impossible?

8 of course. But only the 25 charcolumns to the right on the screen are usable.
2006-05-14 22:06
QuasaR

Registered: Dec 2001
Posts: 140
@algorithm: Watch Darwin from The Dreams with 8 Sprites over the full width FLI.
2006-05-14 22:13
algorithm

Registered: May 2002
Posts: 690
Wasnt that 6 sprites???
2006-05-14 23:20
Copyfault

Registered: Dec 2001
Posts: 251
Ninjas Routine features 6 Sprites ofcourse! For 8 Sprites over full width FLI we'd need to build a new VIC;))

@Krill: have there ever been any IFLI-Editors with the possibility to individually set $d016 in every line?


Copyfault
2006-05-14 23:36
QuasaR

Registered: Dec 2001
Posts: 140
oops, sorry, of course, mixed things up...
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