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Forums > CSDb Discussions > Prince of Persia for Commodore 64/128
2011-10-09 19:28
Mr. SID

Registered: Jan 2003
Posts: 421
Prince of Persia for Commodore 64/128

So the time has finally comeĀ…

I'm proud to announce the release of Prince of Persia for Commodore 64/128 (PAL and NTSC).
The game will be available as a free download on the 16th of October 2011.

It will ship in the form of an EasyFlash .crt file. Any EasyFlash compatible cartridge will support the game (this should include the Chameleon and AlienFlash systems). VICE 2.2 and later also features EasyFlash support.
There is no disk or tape version (and there might never be one).

I will release more information during the coming week and will start to publish detailed documentation of the
development of this version (including my reverse-engineering work of the Apple II version) after the release.

In the mean time, here are some screenshots to get you psyched. I welcome all your comments and questions.





 
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2011-10-10 07:16
Achim

Registered: Jan 2010
Posts: 28
That's the conversion I've always been waiting for!
2011-10-10 08:33
Mr. SID

Registered: Jan 2003
Posts: 421
Quoting The Human Code Machine
Looks very polished! Won't the game fit on a floppy disk or why will there only be an EasyFlash version?

Well, it actually fits on a floppy (with EasySplit compression), but it won't fit in memory.
It's not using EasyFlash as a storage solution, but as an actual ROM cartridge, so there's lots of (speed-)code, data and tables in ROM.
2011-10-10 09:54
ready.

Registered: Feb 2003
Posts: 441
couldn't it take advantage of the REU, then?
2011-10-10 10:26
The Human Code Machine

Registered: Sep 2005
Posts: 110
I thought the Apple II also had only 64 kb of memory or does the original Prince of Persia need additonal ram or also a cartridge?
2011-10-10 10:29
chatGPZ

Registered: Dec 2001
Posts: 11116
128k, afaik

great screens indeed. lets see how it plays :)
2011-10-10 10:30
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: couldn't it take advantage of the REU, then?

Could have, would have, why bother? The crackers need work too so that they not only train and fix SEUCK games! :D
2011-10-10 10:33
Krill

Registered: Apr 2002
Posts: 2844
Ah, finally! And still looks very promising :)

Will you also release the source so people can tweak it easily and maybe find a few more worthwhile trade-offs to make it all fit in RAM nicely? :)

This somehow reminds me of the classic TOKI-case where crackers did have to pull a few tricks like re-writing the sound/music player etc. - Of course, an experienced programmer like you did use all the tricks in the book already.

But you never know what other people are capable of coming up with.. :D
2011-10-10 10:40
Mr. SID

Registered: Jan 2003
Posts: 421
Quote: I thought the Apple II also had only 64 kb of memory or does the original Prince of Persia need additonal ram or also a cartridge?

No, it requires an Apple IIe, IIc or IIgs, those come with at least 128K by default.
2011-10-10 10:53
The Human Code Machine

Registered: Sep 2005
Posts: 110
I found the POP source code documentiaon on Jordan Mechner's homepage and the game seems to use the full 128kb of ram. Would still be interesting to look into the possibility to sequeeze the game into a stock c64 and a 1541 floppy drive.
2011-10-10 11:07
Skoe
Account closed

Registered: Jan 2008
Posts: 34
The question is if one really has more fun with more loading time ;)
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