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Forums > Requests > Rolling Thunder Remake
2020-12-12 23:44
Eric Dobek

Registered: Jun 2020
Posts: 10
Rolling Thunder Remake

So, does anyone remember playing the abysmal Tiertex port of Rolling Thunder for the C64? Considering how I used to play the original arcade version on the PSP and loved it to death-despite me dying all the time-I am interested in doing a remake of it. One small problem.... I have no clue on how to code for the C64. If someone is interested in doing the coding and graphics, I can do the music. I think it's only fair that one of Namco's greatest games gets one of the best C64 ports. If anyone is interested in helping with this project, feel free to PM me.
 
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2020-12-13 14:52
Raistlin

Registered: Mar 2007
Posts: 291
“ I don't have a C64 on hand, but would love to get one to learn how to code myself.”

I do most of my coding on PC, using VICE and HOXS to test with ... and then test on a real C64 when I feel like it.

Point is.. you really don’t need a C64 to learn how to program one ;-) .. in fact, it’s easier not to - just do your programming using the plethora of tools to help with that on PC.
2020-12-13 17:47
balsi

Registered: May 2016
Posts: 19
why not ask Orange Pixel? one of the most friendly coders doing an iphone or android clone!
2020-12-13 18:43
Krill

Registered: Apr 2002
Posts: 1775
Quoting balsi
why not ask Orange Pixel? one of the most friendly coders doing an iphone or android clone!
Doesn't seem to have any actual 8-bit games on his track record.
2020-12-14 11:46
Count Zero

Registered: Jan 2003
Posts: 1250
Will slavecode for money - I know all the mnemonics and can spell them correctly. Can even turn obscure text files into binaries with the help of something called "assembler".

You just need to tell me the order of mnemonics and values to use then.
2020-12-14 14:12
cadaver

Registered: Feb 2002
Posts: 1137
If you really want a large project like that done, ask yourself if you have enough motivation to learn to do everything yourself and see it through to finish, by yourself.

Any other way is likely not going to cut it. If someone else had the specific motivation it would already have happened (see Super Mario Bros, Prince of Persia, Eye of the Beholder).

Rolling Thunder is not as universally loved as those three, so in general it makes less sense to port / remake, and your specific motivation becomes even more important.

But when/if you had the skill to do the port, you might as well spend your time to make a good original game instead :)
2020-12-14 15:51
Jupp3

Registered: Feb 2013
Posts: 5
As others have pointed out, your idea is rather "big", especially for the first project, especially for one, you would want to make "perfect".

So... For something more simple to start with, may I recommend https://itch.io/jam/the-c64-cassette-50-charity-competition
2020-12-14 21:26
bugjam

Registered: Apr 2003
Posts: 2073
@Jupp3: Hah, thanks for bringing this compo up - sounds like fun. :)
2020-12-17 09:24
Alta

Registered: Dec 2010
Posts: 8
@Jupp3 The challenge of making the most of the lowest 4 kb and not touching any other RAM should not be underestimated though :)
2020-12-17 10:25
ChristopherJam

Registered: Aug 2004
Posts: 1125
Yes, having to stay below 4K does not sound like a nice gentle introduction to game coding at all.

Eric, fair question, but it sounds like your answer is very much “learn to code, there’s never been a better time!” So, welcome aboard :)
2020-12-21 19:43
Jupp3

Registered: Feb 2013
Posts: 5
On the other hand, it can force you to have "small enough plan". If you do a really simple game with petscii font, there shouldn't be too many problems (as long as you don't aim to win)
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