What's next? Will you also implement your packers into your .asm source or still use external tools for that?
.pc = $2000 .var charsetPic = LoadPicture("2x2char.gif", List().add($000000, $ffffff)) .fill $200, charsetPic.getSinglecolorByte( 2*[i>>3], i&7) .fill $200, charsetPic.getSinglecolorByte( 2*[i>>3], 8+[i&7]) .fill $200, charsetPic.getSinglecolorByte(1+2*[i>>3], i&7) .fill $200, charsetPic.getSinglecolorByte(1+2*[i>>3], 8+[i&7])
importing sidfile from hvsc
.incbin "gurken.sid",,$7c
Nice to see you playing with little toys, sinus waves and simple code snippets, but how will you do complex code generation that spits out for e.g. the optimal solution depending on the input? Think for e.g. of fading out a koala in independent 40 columns? What's next? Will you also implement your packers into your .asm source or still use external tools for that? I really don't get this mixture of tool code and .asm source in one file. What's so complex about having a makesinus.c/.py/.pl/whatever? Some years ago, a few lines of basic were enough to poke your desired sinus into ram, which was then saved out to disk with the monitor. Nowadays you do, as if this is rocket science :-D
...Also, it have been cool to see the different approaches!