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CRT
Registered: Oct 2012 Posts: 87 |
Release id #122077 : Pixcen
Hi all!
I'm opening this forum for Pixcen. Please post your feature requests and bug reports here if possible to keep the comment section clean(er).
As of this weekend (2013/10/12) I have hopefully fixed a crash (as reported by Dr.Science & Bamse), changed some menu items and implemented mirror/flip, shift and rotate on selected areas. To be uploaded. |
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Jok
Registered: Apr 2009 Posts: 11 |
Hi
And what about os X version? |
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CRT
Registered: Oct 2012 Posts: 87 |
Jok:
My vague long term plans are to finish a version 1.0 in the existing Microsoft MFC framework. Then do a complete rewrite for a version 2.0 in Qt for cross platform.
Unless I wake up one morning, feeling weirdly preppy, ambitious and start the rewrite earlier than planned :-) |
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Jok
Registered: Apr 2009 Posts: 11 |
I will wait then :) - its really nice program, and on mac there is no serious tool for c64 pixelling |
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Carrion
Registered: Feb 2009 Posts: 317 |
@CRT
Nice tool - thanks for your job! I started to use it for small ad-hoc works.
And hence the question:
I import png (4 color) and it imports nicely but when I change mode to multicolor sprites one of the color gets black. Why is that? How to avoid it? |
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Shine
Registered: Jul 2012 Posts: 369 |
You could copy and paste the picture.
IMPORT -> (CTRL-A)SELECT, (CTRL-C)COPY -> Mode->Sprite -> (CTRL-V)INSERT and adjust before set.
EDIT: You can of course use "m" for selecting areas too. |
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Carrion
Registered: Feb 2009 Posts: 317 |
@shine
thx. it works this way.
I guess I'll have more questions/issues as I use this tool now. some things dont look to obvious for at the first sight, especially when you used tool like Timanthes before. But I need char and sprite modes so started to use it anyway. Expect more questions :) |
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Carrion
Registered: Feb 2009 Posts: 317 |
ok. so here's the first issue i encountered:
- I have selected first 8 sprites (M key) in sprite mode at the top of the screen
- saved the selection. loaded it into my code (showing 8 sprites, one after another.
the result seams to be messed. I mean the pixels of the sprites are not correnct and I cant see the patter to describe it, but the sprites are messed.
but
when I save whole pic as bitmap in sprite mode (btw: please call it save sprites because "save bitmap" is confusing in file menu when I'm in the sprites mode) and load whole "bitmap" into memory (in my case $2000) and show the sprites - they are correct.
CRT I think it's a bug of saving the selection. I can help if you have more questions and maybe we can reproduce the bug. |
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Isildur
Registered: Sep 2006 Posts: 275 |
also, it would be nice to have remember(+reset)last main/prv window size and position feature. |
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CRT
Registered: Oct 2012 Posts: 87 |
There could very well be bugs in sprite mode. It's the least tested mode.
I will make some tests and if there is an easy fix I will push a quick update.
Meanwhile I'm also working on a larger update in a separate branch but that one will take a bit longer still. |
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Shine
Registered: Jul 2012 Posts: 369 |
<BUFFERS>
Maybe following could be useful:
1)
I would like to have some kind of naming or counting for the buffers.
Now it's that i can switch between buffers with "." and "," but i can't see which buffer is in current use, except the pixels itself.
2)
It would be nice to add or delete a specific buffer for some reasons.
Overview:
It would be very nice to have a cell window like "VIC-II" or "Cell". Named "Buffer(s)", where i can "manipulate" like adding, deleting buffers or even changing the order. (and selecting one of them) |
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