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Forums > C64 Productions > An ideal C64 game
2004-01-13 19:02
Richard

Registered: Dec 2001
Posts: 621
An ideal C64 game

What sort of C64 game would be your ideal game? It could be about anything you like, no matter how nice or horrible the game's supposed to be.

My ideal C64 game would be a horizontal scrolling blaster, based on R-Type with breathtaking graphics, powerful weaponry, smart bombs, quality sound and music, and run on a normal C64, rather than a SuperCPU (As I don't own one and not a keen fan on them) :)
 
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2004-01-15 08:30
Shake

Posts: 133
Talking about strategy game, I'd love to see another Defender of the Crown. With even better gameplay it already has now. Superb graphics, for the variation a bit less static, some Airborne Ranger kind of battle levels with it... walking , ambushes... crossbow shooting ;]
2004-01-15 12:24
Stryyker

Registered: Dec 2001
Posts: 468
I would love DotC. It's one of the few games where you load a large portion of a disk side then need to flip it beofre playing :)
2004-01-15 18:39
Intensity
Account closed

Registered: May 2002
Posts: 337
I'd like to see a new cool 2 player game. Like Archon, Bubble Bobble or even Bouncy Cars. :P
2004-01-18 16:26
Eyeth
Account closed

Registered: Apr 2002
Posts: 98
Hello.

Evidently if Commodore Scene is to be believed, they are offering up to 400 UKP to someone who can code a Doom clone for a SuperCPU 64 setup.

Check out the news blurb at c64.sk. So, how about it? Earn fame and riches! Ok, mostly fame, for having coded a 3-D blaster game for a SuperCPU 64 setup. :)

Enjoy.
-Todd Elliott
2004-01-19 09:10
Oswald

Registered: Apr 2002
Posts: 5086
Doom clone for c64 this is sick imho... :)

with SCPU it will be too fast if you use 4x4, and too slow if you try it in 160x200 or fli or whatever :)

but back to the topic, my dream is to have cannon fodder on c64 :) now this one could be done with a SCPU :)
2004-01-19 11:31
algorithm

Registered: May 2002
Posts: 705
Coding on a SCPU setup defeats the whole objective, Also how many users have a SuperCPU attached on their C64?
2004-01-19 12:26
cadaver

Registered: Feb 2002
Posts: 1160
For Doom-SCPU (or any SCPU production, as there's so few of them), it's sort of hard to gauge the level of achievement, and therefore the level of honor.
2004-01-19 13:06
Dwangi

Registered: Dec 2001
Posts: 130
A detective game would be cool... but skills in coding and painting isnt enough then.... you need a good story..

Still there has been no better detective game than "The detective game" rom 1986 by Argus Press Software on ANY platform.
2004-01-19 15:06
WVL

Registered: Mar 2002
Posts: 899
I want The Secret of Monkey Island for c64!

shouldn't be that hard to accomplish.. I once made about 50% of the engine needed for it.. only the loading times for all the screens!!! aargh!
2004-03-01 08:26
chancer

Registered: Apr 2003
Posts: 346
doom ? damn where did i put my c64 version of wolf-3d clone source disks ;-) tmr would get that joke....



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