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Forums > C64 Coding > Games created with Action Replay monitor
2008-06-08 08:57
omega120
Account closed

Registered: Sep 2005
Posts: 204
Games created with Action Replay monitor

I created this topic since my `omega120 games` topic has been closed for some reason, If any you coders out there codes with a `Action Replay` monitor I would like you to contribute to this thread of the amount of coding you may have done with the cartridge, I myself as many of you may be aware I created and wrote `Manky` with `Action Replay` monitor and very soon you can expect from my website update6 `Manky` a very playable I am sure version of the game with a few surprises in store for you all.
 
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2008-06-10 01:19
Conrad

Registered: Nov 2006
Posts: 849
Quote: Maybe if their professionals out to make a living on it, but me I just write for a sideline hobby no profit involved

Have you awoken from a coma or sommet? This isn't 1988 anymore :P
2008-06-10 01:22
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Then i'll refer you to my previous comment about you being an idiot because the number of assembler users has always dwarfed the number of monitor coders by thousands to one. If it's not a viable way to write a program, you're arguing with over twenty years of people doing exactly that.

The assembler may be viable to all you coders that use it but me personally its not viable for my use.
2008-06-10 01:24
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Have you awoken from a coma or sommet? This isn't 1988 anymore :P

Then why did TMR say a coder wants to finish a creation as soon as possible not take a year I dont know why there has to be a rush.
2008-06-10 01:34
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Then why did TMR say a coder wants to finish a creation as soon as possible not take a year I dont know why there has to be a rush.

If you spend a year on a game, you keep hiking the difficulty level to match your own ability; that means that almost every coder will fuck the balancing up regardless of how experienced they are.

And every coder should want to move on to the next, bigger project; after all that's the enjoyment of coding, discovering strange new worlds and seeking out... oh hang on, that's Star Trek but you get the idea.
2008-06-10 01:46
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: If you spend a year on a game, you keep hiking the difficulty level to match your own ability; that means that almost every coder will fuck the balancing up regardless of how experienced they are.

And every coder should want to move on to the next, bigger project; after all that's the enjoyment of coding, discovering strange new worlds and seeking out... oh hang on, that's Star Trek but you get the idea.


I may spend a year on a game but I am not worried about it till I get it tested by some player and I find out its ok then I will release. I know I may want to move onto anther project but does there really need to be a rush in everything life is for living.
2008-06-10 01:52
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: I may spend a year on a game but I am not worried about it till I get it tested by some player and I find out its ok then I will release. I know I may want to move onto anther project but does there really need to be a rush in everything life is for living.

Yes, so if you're spending a year on something i'm doing in two weeks who is living more...?

And this is what i did in under three hours;
http://www.youtube.com/watch?v=jTG9opAAlFc

...and the drier is done, so i'm off to bed. Let me know how your code comes along. =-)
2008-06-10 09:08
Conrad

Registered: Nov 2006
Posts: 849
TMR: ROTFL !!!! :D Nice going.
2008-06-10 09:33
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: Yes, so if you're spending a year on something i'm doing in two weeks who is living more...?

And this is what i did in under three hours;
http://www.youtube.com/watch?v=jTG9opAAlFc

...and the drier is done, so i'm off to bed. Let me know how your code comes along. =-)


Ok so I can see its an impressive game a worth while effort I admit, about who is living more as I see it, its all about what you do with your life doing certain things at a certain time and doing other things at other time.


Anyway I can see you have been coding for years and me I have just started I dont really know all the ins and out in coding as coding goes but I still prefer on doing my writing with a monitor.

Just to let you know I m still learning I have just got a hold of a book entitled `Mastering Machine Code on your Commodore 64` by Mark Greenshields and the writer in the book uses SUPERMON monitor now does that not tell you something?
2008-06-10 09:52
Britelite

Registered: Dec 2001
Posts: 51
Quote: Ok so I can see its an impressive game a worth while effort I admit, about who is living more as I see it, its all about what you do with your life doing certain things at a certain time and doing other things at other time.


Anyway I can see you have been coding for years and me I have just started I dont really know all the ins and out in coding as coding goes but I still prefer on doing my writing with a monitor.

Just to let you know I m still learning I have just got a hold of a book entitled `Mastering Machine Code on your Commodore 64` by Mark Greenshields and the writer in the book uses SUPERMON monitor now does that not tell you something?


That book is from bloody 1984, so it doesn't tell us anything about a monitor vs an assembler.

I mean, seriously, just shut up already. Your comments just make you look more and more ignorant. If you want to use a monitor, fine! But don't expect people with years and years of experience to agree with your inexperienced views.
2008-06-10 10:00
omega120
Account closed

Registered: Sep 2005
Posts: 204
Quote: That book is from bloody 1984, so it doesn't tell us anything about a monitor vs an assembler.

I mean, seriously, just shut up already. Your comments just make you look more and more ignorant. If you want to use a monitor, fine! But don't expect people with years and years of experience to agree with your inexperienced views.


It does not matter how old the book is it just proves a point one if one wishes prefer to use a monitor, I am not arguing about a monitor vs assembler I never have been, its you guys saying that a assembler is more practical than a monitor maybe in certain ways but not for my use, I will always stick to writing with a monitor as far as C64 coding anyway.

By the way an otherbook I have `Advanced Basic and Machine Code for the Commodore 64` by Peter Gerrard in the book the writer also uses EXTRAMON monitor, you see I am not the only one that prefers to use a monitor!
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