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Forums > C64 Coding > Coding for beginners
2008-01-06 12:45
Darkus

Registered: Apr 2007
Posts: 8
Coding for beginners

I`ve been searching the net for assembler guides and applications but I hoping someone can recommend the best guides and programs I should use for starting out - plus are there any issues with using emulators only ? Anyone who may answer these questions, please bare in mind I know very little about the C64 platform at this stage :)
 
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2008-06-02 23:08
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: yeah sure. that example clearly doesnt explain how to convert a binary number to decimal. ofcourse.

you really love to argue, even if there is no point AND beyond =)


It does illustrate my point though, it introduces only enough[/b] knowledge to get the job of putting a sprite, something visual, on the screen done, nothing more and it doesn't even say that it's converting binary to decimal even if that's what is actually going on.

i've always felt that the best educational texts introduce just about everything in a way that the reader can get something happening on the screen so that they get a sense of progress; the balloon example in the manual does that, the majority of readers will think "i got a sprite on the screen" rather than "i can convert binary to decimal" even if they learnt both at the same time.
2008-06-02 23:28
chatGPZ

Registered: Dec 2001
Posts: 11386
yes ofcourse, but that wasnt my point. the point is that there is NO way to convert a sprite to the data you have to poke in memory other than either looking up the numbers in a huge table - or learning to convert binary to decimal. wether you call it so, now thats a completely different question and it doesnt really matter at all.
2008-06-03 00:24
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
i know it wasn't your point and never said that... just that your previous point about people learning hex and so forth is at odds to what i believe makes a good tutorial and the C64 manual, weak as it is generally, goes in the same direction.
2008-06-03 07:13
Oswald

Registered: Apr 2002
Posts: 5094
Quote: yeah sure. that example clearly doesnt explain how to convert a binary number to decimal. ofcourse.

you really love to argue, even if there is no point AND beyond =)



thats exactly what YOU did in this case. after implicitly calling me a liar, instead of simply admitting you were wrong, you couldnt resist kicking into me a last one. well done. how your friends used to say? "groepaz is a good and friendly scener" yeah my ass =)
2008-06-03 07:22
Archmage

Registered: Aug 2006
Posts: 185
@Burglar: yes, of course. But understanding the concept of hex and binary, which of course is mandatory when coding on the C64, differs from being able to do instant conversions off the top of your head. So my post was mainly directed at Martin Piper. Basically I just want to say that it is possible to do at least _some_ coding without being very good at maths - as in calculation - because a lot of it is conceptual. Like for instance _how_ $d016 works.

And spinning on from this with regards to the topic of this thread being "coding for beginners", how interested is the scene in seeing simple stuff like demos/intros without any fancy stuff at all? Just displaying a logo, playing music, a scroller and perhaps some sprites? After all, this is where coders begin I would think. I for one think that anything goes as long as there is serious effort behind it, but you veterans might have another view?
2008-06-03 07:34
Frantic

Registered: Mar 2003
Posts: 1648
I give a shit what people do, as long as they have some kind of fun when doing it AND as long as there is at least some kind of effort put into it.
2008-06-03 07:37
Oswald

Registered: Apr 2002
Posts: 5094
Quote: yes ofcourse, but that wasnt my point. the point is that there is NO way to convert a sprite to the data you have to poke in memory other than either looking up the numbers in a huge table - or learning to convert binary to decimal. wether you call it so, now thats a completely different question and it doesnt really matter at all.

nopes. _I_ made a point that one can make sprites and stuff without KNOWING binary or hex, which you attacked.

"you have created a sprite bitmap and calculated the right numbers to poke in memory without knowing binary?"

yes I did.

the proof is above the text from the user manual. anyone following that process will not understand or know binary numbers. (if he didnt knew them before..) he will just see a weird process with numbers, but that doesnt mean he has the slightest idea of binary numbers.
2008-06-03 07:56
Frantic

Registered: Mar 2003
Posts: 1648
Now, let's see... yes! LET'S SPEND THE DAY ARGUING!!! :)

2008-06-03 09:11
omega120
Account closed

Registered: Sep 2005
Posts: 204
As I see in the previous posts someone seems to say that you must use binary numbers to enter a sprite data, I can tell you I have never learned how to handle binary numbers as I have never used it, I always use hex numbers to enter sprite data.
2008-06-03 09:56
chatGPZ

Registered: Dec 2001
Posts: 11386
next time please someone hold me back from participating in a thread with oswaldnonsense involved, please. thanks.

oswald: your excerpt from the manual did exactly prove what i said. it _IS_ explaining how to convert binary to decimal. no matter how much you think it isnt. go look up somewhere else how it is usually explained, and see how similar it is.

oh well *sigh*
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