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Forums > C64 Productions > Seeking collaborators on game - code/music/gfx
2013-11-11 12:46
makkan

Registered: Nov 2013
Posts: 13
Seeking collaborators on game - code/music/gfx

I'm looking for skilled individuals to collaborate on a game concept I'm working on.

Here's a short explanation of what I have in mind, hopefully without giving away too much info to everyone:
* Instant action/endless gameplay - this game will not be something you can beat. Score is based on time of survival.
* Platform game on 5 different themed single screen levels.
* Single player but maybe two player co-operative and or deathmatch mode available.

Unfortunately I'm no coder so I really don't know whats possible in terms of movement sprite animation, but I will explain my idea closer to those who are interested. I will contribute most of the graphics myself but I do welcome more experienced artists to join if they're interested.

My hope for this project is well actually if it ever gets done I'll be very happy but I would love for it to enter a contest like RGCD 16 K cartridge contest next year.

If you're interested drop me a PM.

EDIT added mockup sprite animation:
 
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2013-11-25 10:14
chatGPZ

Registered: Dec 2001
Posts: 11360
sounds like a similar concept as super bread box :)

i'd try to come up with some kind of software sprite engine .... because, what oswald said :)
2013-11-25 10:42
makkan

Registered: Nov 2013
Posts: 13
@groepaz

Yeah it does carry some resemblance to Super Bread/Crate Box but I hope it will feel different enough to stand on its own when it’s released.

One of the key differences I think is the single platform level design (if you can call a flat surface with no obstacles design) which means you have no place to hide thus forcing you to constantly move. The close combat style of fighting will also hopefully make you more scared of getting hit. You can’t really grab a bazooka and just rest for a while you need to move around and knock the zombies to get food and water.

The technical issues are a later problem for me and whoever codes it will have to face. Maybe the level design needs to change or maybe it's possible to do a software engine as you say. I'm open to suggestions ;)
2013-11-28 07:17
makkan

Registered: Nov 2013
Posts: 13
Some mockup sprite animations of playable characters

Ninja


Boy


Girl
2013-12-05 19:43
theWizard
Account closed

Registered: Jul 2007
Posts: 109
Quote: Some mockup sprite animations of playable characters

Ninja


Boy


Girl


lol @ boy girl .. why not make it a manshee?

btw talking about manshees.. where is blondie tonight.lol?
2013-12-06 13:29
makkan

Registered: Nov 2013
Posts: 13
Quote: lol @ boy girl .. why not make it a manshee?

btw talking about manshees.. where is blondie tonight.lol?


Oh, I've got one more character that might suit you well then ;)But I think I'll keep that one a secret for now.
2014-11-10 10:18
makkan

Registered: Nov 2013
Posts: 13
I'm bumping this because I apparently nagged the bejeebers out of my current coder. Nah, not really but he felt his heart wasn't in it at the moment or in the near future.

So I'm looking for a coder to pick up from where we are right now, or code from scratch if that's your thing.


So far we have:
* All sprites and levels (done in SpritePad and levels in CharPad)
* Logo
* A character selector in the works
* Movement for the protagonist (I've got some ideas on change here thou)
* Collision detection

In short:
Are you a coder looking to code a Zombie Fighting Game? Shoot me a PM and we'll get crackin'
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