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Forums > C64 Productions > tagging your logos and pictures.
2002-05-07 15:42
Celtic
Administrator

Registered: Jan 2002
Posts: 807
tagging your logos and pictures.

Well, i was wondering about something lately, why does everyone need to put a tag (label, his her name, whatever) inside or next to their pictures and logos.
To me nowadays (i used to do it back in the day) it seems inproper and unstyled, often making a picture looking unbalanced or sometimes even ugly. i was just wondering what you thoughts on this were.

celtic
 
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2002-05-08 11:20
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Artists do yes. Then again, there are only a few real artists in the demoscene :)

/Marco


i'm a piss-artist, does that count...? =-)
2002-05-08 14:57
TDJ

Registered: Dec 2001
Posts: 1879
Quote: i'm a piss-artist, does that count...? =-)

Just as long as you don't tag me :)
2002-05-08 15:17
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Just as long as you don't tag me :)

[Produces a can of spray paint] Hold still, this won't hurt a bit... =-)

To drag myself into the same place as the topic for a bit; i don't see why a graphics bod can't sign their work, considering the effort that goes into a picture or logo a little recognition is probably deserved.

i don't sign the pics i produce 'cos (as i've said elsewhere) they're not all my own work and there is normally a wired image as the template - there are two exceptions to that, but i put so much work into it i might as well have done it from scratch... =-)
2002-05-13 23:42
Cupid

Registered: Jan 2002
Posts: 83
1) This is the scene, it is NOT art, it is NOT graffiti and it is NOT commercial

2) putting my nick next to a logo or image I did shows that I am fucking proud of this piece of graphics and it is MY contribution to the overall outcome of this demo

3) any coder removing my tag would be asked to leave the group or I would leave it, I don't remove superfluous bits of code either.

4) RRR had a nice tag, a shame all the logos looked the same. (proof: http://www.cupid.de/logo-o-matic/logocreator.php)

5) If a tag makes a logo or a picture appear "unbalanced", either the painter was crap or your balance is out of proportion.

6) Who defined tags being "outdated style" anyways? If you look at amiga stuff you still see tags in logos...

7) where have all the real logo wizards like double artistry gone

8) why am I still writing this

9) Who framed roger rabbit?

10) why is abbreviation such a long word?

11) why is transportation of goods cargo on water but shipment on land?

12) Be grateful for all the logos and pictures you get, and don't question the nice graphicians, pet them, give them food and money after all they make your demo colourful
2002-05-14 10:29
hollowman

Registered: Dec 2001
Posts: 474
oh dear, comparing the work of producing c64 logos to the work of picasso...well, atleast its fun that some people take the demoscene seriously.
and it seems like cupid somewhere in his preaching realized that it might seem a bit pretentious using such big words when the work he's defending is basically identical to those eastblock logocollection that kept showing up in my mailbox every other day back in 96.

btw. my favourite use of tag is the smash logo(that people kept misreading as smosh) in event horizon on pc. a nice 3d scene, a logo is placed on top, and aeg's name next to it. i guess he worked hard on that logo and is damn proud. good that the coder didnt remove the tag.
2002-05-14 10:58
Cupid

Registered: Jan 2002
Posts: 83
Hmm, nice comparison, we talked about C-64 logos and pictures sporting tags and Hollowman tosses in a PC demo as a bad example. :) Is it me or did something go wrong here?

2002-05-14 15:29
Shake

Posts: 133
Tagging is fine be me, like said before as long as the picture won't get messed up with it. And you don't have to tag everything (just like real graffiti).

For instance tagging every picture in a 'concept' demo could distract and get's annoying watching the name over and over again.
2002-05-14 16:28
hollowman

Registered: Dec 2001
Posts: 474
cupid, yeah...a logo by a person who has also done heaps of stuff on c64. but since the logo was in a pc demo its ofcourse a completely different story? sorry, i will try not to use such a complicated example again if it is that hard for you to grasp.
2002-05-14 16:49
CreaMD

Registered: Dec 2001
Posts: 3051
"We are rulez!" (CreaMD, CMD, Creative Music Developer, Creamdo, CreaMDMA, Creamoniq, CreamD, Roman, [Roman], Dmagician, Romanko, Romoman, Romisoft, Romik)
2002-05-14 17:02
RRR
Account closed

Registered: Dec 2001
Posts: 21
Cupid: jealous? Remove my charsets from your website and remain in silence. Seems you still love to hear yourself talking or in this case writing.

Regarding your so-called proof: ofcourse every smart person is able to understand that logos made with my charsets must look identical since the charsets are fixed and won't offer much options for variety. And no, I do not take responsibility for any logos made with those old charsets since I can't control the (ab)usage (see: games like e.g. Tronik, the Onslaught Antiques intro, etc.).

Nevertheless, I doubt you are in the position to judge this case when you haven't seen even a third of my work. If you want to give a statement about ALL my logos and graphics you must have seen them all. Easy, isn't it? Yes, they are all made in Amica Paint and use the prefixed CBM 64 palette. Too bad.
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