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Forums > C64 Coding > Wanted: Coder for Super Mario Bros. for Summer Retro Challenge
2015-03-16 16:29
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
Wanted: Coder for Super Mario Bros. for Summer Retro Challenge

Wanted: Coder for Super Mario Bros. for Summer Retro Challenge

Wanted: Musician/Sound Designed for Super Mario Bros. for Summer Retro Challenge

WORLD 1-1
http://postimg.org/image/it5vvh25n/

For the January Retro Challenge I created 100% of the graphics and assets necessary to create World 1 of the Super Mario Bros. game.

http://www.wickensonline.co.uk/retrochallenge-2012sc/

For the Summer Challenge (which I expect to run July 1st to 31st 2015), I would really love to team up with a coder, and audio dude (or dudette) and see how much of this can be done in a month.

The project would help generate some exposure and I trended towards updates once or twice a week. So along with coding, posting progress information would be expected.

I am not a coder, but am capable of simple tasks and am willing to help where I can, also I would spend the month completing the balance of the graphics. Most of the graphics have been made (95%+), and basically just the colours need to be reduced to work with the MC Char Map mode. I would also be responsible for posting our progress to a blog site and tweet to Retro Challenge.

If anyone is interested in month of retro craziness please feel free message me or reply to this thread.

Thank you,
Rocky.
 
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2015-03-18 14:49
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
@Wanax: There is no rush to complete anything. If you are interested, I'd be honored to have you on board.

@Yogi: I checked out your music and it's fantastic.

@Mr.SID: I am sorry if I have offended you somehow. Full disclosure, I have NO idea what I am doing. I just make graphics - that's why I am consulting with programmers. That preview looks great, of course. Zero Paige is AMAZING.

@Frantic: We can only hope that Nintendo begins to port the classics to the C64. :D We can dream!
2015-03-18 15:54
Yogibear

Registered: Aug 2003
Posts: 223
@rockasoo: Shall a friend of mine (Roland) and I make a better version of that Super Mario Land tune?
So there is time till end of July?
2015-03-18 18:20
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
@Yogibear: Would you be interested in doing the SMB1 World 1-1 music and yes you would have until end of July. The only additional information would be some documentation on how you created the tune.

As this is meant to be a port, an accurate interpretation of the audio is preferable.

I understand that might not be so novel or interesting to the C64 scene but the documentation will be for a broader *retro* audience.

If that is something you and Roland would like to do, you two are the guys. :)
2015-03-18 18:46
Yogibear

Registered: Aug 2003
Posts: 223
Is this enough?:
/MUSICIANS/F/Fantastic_Zool/Marioland.sid
2015-03-19 07:14
skull

Registered: Jun 2005
Posts: 6
maybe this:
Super Mario Calypso
2015-03-19 09:04
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
a good game need a coder.
a good game needs custom made music, not some file from csdb
a good game needs original gfx

:)
2015-03-19 10:24
Bitbreaker

Registered: Oct 2002
Posts: 508
A good game/demo needs people who deliver. The only reasons why projects fail nowadays.
2015-03-19 14:04
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
Yes, I am looking for custom music.
2015-03-19 18:09
Yogibear

Registered: Aug 2003
Posts: 223
But you want SMB1 World 1-1 music in Gameboy style so why should I make a new version?
2015-03-19 20:16
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
I apologize for the confusion. I do not wish to make a Gameboy-style game. (Well, not for THIS project).

I know in the Lemon forums, I had mentioned the possibility of doing this but mostly because I was finding it difficult to work with Char Mode MC in a visually pleasing fashion. Thankfully Saul12, fx, Mase, and enthusi and a few others were very helpful.

So I would like the C64 to behave as the Nintendo (obviously that's not *REALLY* possible but it's the challenge).

Thanks,
Rocky.
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