Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Packing anno 2015
2015-12-22 08:24
Trap

Registered: Jul 2010
Posts: 223
Packing anno 2015

Hi guys,

It's been a few days since I wrote Sledgehammer 2 and I am pretty sure the scene has evolved somewhat since then. So, I wonder what's the latest and greatest in terms of packers? Specifically I am looking for a solution I can use to pack/unpack parts of memory. Not loading - just in-memory.

In this wonderful open-source world I think sharing is caring and there really is no reason to write a packer/depacker myself if somebody else already did :)

cheers and a merry Christmas!

Trap
 
... 10 posts hidden. Click here to view all posts....
 
2016-01-02 12:39
Bitbreaker

Registered: Oct 2002
Posts: 508
exactly, roughly as a rule of thumb around a third faster, but depending on loader/depacker combo.
2016-01-02 13:31
ChristopherJam

Registered: Aug 2004
Posts: 1409
It really depends on your requirements. Single file demo compo and parallel depacking's not an option; same with pulling data off a cartridge.

Must admit though, even for a single file I could have done with Spindle's level of automation when I was putting Reutastic together; spent a while chasing a bug because I'd run some init code for the second page before I'd decrunched the data it required. (As it happens I used Nucrunch because I had the source to hand, but last time there was a comparison post it lagged a little behind the competition)
2016-01-09 18:29
Trap

Registered: Jul 2010
Posts: 223
Now I'm using the Exomizer in the plugin for KickAss. Works great.

However, when I crunch a section in memory. The crunched data is located at its destination address already. How can I decrunch data at a different destination address?
2016-01-09 19:10
TheRyk

Registered: Mar 2009
Posts: 2246
It's possible, for expample
exomizer sfx $XXXX foo-in.prg -o foo-out.prg -n -Di_load_addr=$YYYY


will decrunch your data to $YYYY which is also the address you jump to for decrunching. After decrunching it will jump to $XXXX

See here for more Info:
https://www.c64-wiki.de/index.php/Exomizer
German, but code is code and I guess you as a Dane will get the message :)
2016-01-09 20:44
Trap

Registered: Jul 2010
Posts: 223
Thanks Ryk. sfx was the wonderbutton I was looking for. I hadn't thought that I could just use the commandline cruncher to prepack the files :)
Previous - 1 | 2 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Magic/Nah-Kolor
Didi/Laxity
LordCrass
Guests online: 75
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 Edge of Disgrace  (9.6)
6 What Is The Matrix 2  (9.6)
7 The Demo Coder  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 No Listen  (9.6)
2 Layers  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Logo Graphicians
1 t0m3000  (10)
2 Sander  (9.8)
3 Mermaid  (9.5)
4 Facet  (9.4)
5 Shine  (9.4)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.068 sec.