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Forums > C64 Coding > ROL'in a byte onto itself
2016-03-01 17:04
mhindsbo

Registered: Dec 2014
Posts: 51
ROL'in a byte onto itself

What is the fastest and/or shortest code for rolling a pattern through a byte? I use it to trigger an action following a certain pattern. I came up with (18 cycles worst case / 12 bytes):
          clc
          lda pattern
          bpl no_carry
          sec
no_carry  rol pattern
          bcs take_action 

if your pattern ends on a 1 (bit 0 = 1) then you could also do (17 cycles worst case / 13 bytes)
          lda pattern
          bne @cont
          lda #%00110101   ; restore pattern
@cont     asl
          sta pattern
          bcs take_action 

any other variations?
 
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2016-03-02 07:00
Oswald

Registered: Apr 2002
Posts: 5094
Quote: I do like that (with a change of how the state is encoded) Groepaz' solution gives you arbitrary length sequences (as long as there are no more than 128 ones and no more than 128 zeros).

The table is contiguous, too—a fact that eluded me before I realised you could use a run of numbers ending with 127 for the zero states, and from 128 up for the ones (eg. use 128,125,126,129,127 to represent the sequence 10010)


dont think groepaz has put so much thought into it :)
2016-03-02 08:02
ChristopherJam

Registered: Aug 2004
Posts: 1409
Quoting Oswald
dont think groepaz has put so much thought into it :)


I probably should have said groepaz' code, (with mhindsbo's BMI appended), rather than his solution ;-)
2016-03-02 12:16
mhindsbo

Registered: Dec 2014
Posts: 51
i like Hoogo's for both its speed and size and Groepaz if you have the mem and need the long patterns. this was good input. thanks all.
2016-03-02 14:58
JackAsser

Registered: Jun 2002
Posts: 2014
Quote:
asl pattern
bcc no_action
inc pattern


This is excellent. I never thought of it.

1) Smaller
2) Faster
3) Doesn't clobber any registers except Status.

=> Perfect optimization. 10/10 rating.
2016-03-03 06:13
Oswald

Registered: Apr 2002
Posts: 5094
yup. +1
2016-03-03 09:49
Frantic

Registered: Mar 2003
Posts: 1648
Yes, very nice.

@Hoogo: I'd like to add this to codebase, but before doing so I just want to ask if you would rather prefer to do it yourself?

(A possible modification of this might be to use 0 as "take action flag" instead of 1, so that the inc is only performed when no particular action is to be taken, which might smoothen the averate cpu cycle consumtion each time the code is executed — including the execution of the code for the "action".)
2016-03-03 13:14
Oswald

Registered: Apr 2002
Posts: 5094
btw never thought of this, but RMW instructions work so, that the 6510 reads the byte into an 'inner' alu, so it can leave A alone ?
2016-03-03 13:25
JackAsser

Registered: Jun 2002
Posts: 2014
Quote: btw never thought of this, but RMW instructions work so, that the 6510 reads the byte into an 'inner' alu, so it can leave A alone ?

Not quite. There is not a single ALU, there are increment unit, shift units etc. Each unit can be used by different sources. Check http://vignette1.wikia.nocookie.net/microchip/images/c/c9/MOS-6.. for more in-depth.
2016-03-03 14:01
Bitbreaker

Registered: Oct 2002
Posts: 508
For a more readable version try this :-)
http://vignette1.wikia.nocookie.net/microchip/images/c/c9/MOS-6..

or:

http://www.weihenstephan.org/~michaste/pagetable/6502/6502.jpg
2016-03-03 14:49
Oswald

Registered: Apr 2002
Posts: 5094
Quote: Not quite. There is not a single ALU, there are increment unit, shift units etc. Each unit can be used by different sources. Check http://vignette1.wikia.nocookie.net/microchip/images/c/c9/MOS-6.. for more in-depth.



;)
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