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Thundax
Registered: Oct 2013 Posts: 4 |
Saving routines
Heyz,
I am trying to put a loader and saver in my codework for a game, but it's quite a challenge.
The loaders are no problem at all... They work fine.
The saver is a huge problem at the moment, though.
I need the saver to save files including the ability to overwrite files (for hiscores etc.). It would be great if it would be a fast loader and even better when it's also an irq-loader.
Here is what I tried:
- Plushdos 1-bit saver: Saving works fine (as the only save solution that works for me now), but overwriting a file isn't possible with this saver (also in the manual). I don't have a seperate scratch routine which works, so the saver isn't that useful when I can't overwrite any files.
- Plushdos 1/2-bit disksystem: Saving is only possible by tracks/sectors. I try to understand how tracks/sectors work, and I think I should be able to put the savefiles on fixed tracks/sectors, but I don't know how to edit the tracks/sectors of a file. Dirmaster has the ability to view the file properties but editing tracks/sectors doesn't work. I tried to use the BAM-editor, but I can't change/don't know how to change the tracks/sectors of a file. Beside of that I don't even know if the saver in the 2-bit disksystem can overwrite at all. So that's even a question.
- I tried basic IO kernal for saving, like on codebase: http://codebase64.org/doku.php?id=base:saving_a_file . I put this code 1-on-1 in C64 assembler and tried to run it. But nothing happens at all. Just a small second and it reaches the end of the code and saved nothing... Why isn't this even working?
- Googled a lot, but couldn't find anything additional useful for my problem.
Btw, I'm using an Ultimate II+, but that should run fine I guess.. Certainly with basic IO stuff...
So my main question:
How can I easily load and save (preferrable fast and irq) files with the ability to overwrite files? Preferrably by only filenames and without tracks/sector sh1t?
Hope some of you have an answer to this. It's driving me mad and takes me a couple of days now. I need to get this solved otherwise I can't release it at all... :(
Please answer in common simple easy accessible english :) I'm not a tech wizkid :P Sample routines or common loaders/savers with explanation which do the trick would be great instead of (deep) technical discussions which I don't understand.
Eventually on #C-64
Thanks in advance!
The one who gives me the working solution gets a free LED bouncing ball @X! :D
Grtz, Thundax |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
but you would trust an atari mag? jeeez |
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oziphantom
Registered: Oct 2014 Posts: 490 |
Its from Compute! |
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chatGPZ
Registered: Dec 2001 Posts: 11386 |
you even expect me to not stop reading the url at "atari"? jeez
and as for the original topic - no, you really have to scratch before save, or you WILL run into problems sooner or later. actually the proper fail safe way would be:
- save new file with temporary name
- scratch old file
- rename new file |
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Danzig
Registered: Jun 2002 Posts: 440 |
Quote: you even expect me to not stop reading the url at "atari"? jeez
and as for the original topic - no, you really have to scratch before save, or you WILL run into problems sooner or later. actually the proper fail safe way would be:
- save new file with temporary name
- scratch old file
- rename new file
Pleez follow this advice! |
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Thundax
Registered: Oct 2013 Posts: 4 |
Thank you all for your replies!
I'll be working on them the coming few days... |
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Krill
Registered: Apr 2002 Posts: 2980 |
I think i'll fix either the Plushdos IRQ 1-bit saver or the 2-bit saver from Fixup #$00 to support save-with-replace.
So, do you have sprites while saving?
If not, i'll go for the 2-bit saver, as the source is there in the release (no need to dig out the older 1-bit saver source) and it's slightly younger and of course theoretically faster.
Oh, and you might want to consider using the 2bit IRQ loader in Fixup #$00 as it's meant to go together with the saver. Both don't require extra installing/uninstalling. The routines come with a third one, the IRQ dir displayer, and all of them were used in +h Emu-Fuxx0r V2.0 to do all that with music playing. |
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bubis Account closed
Registered: Apr 2002 Posts: 19 |
Have I mentioned that Bitfire+4 has a save routine too that works with C64/Plus4?
https://github.com/dotscha/bitfire/releases |
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Krill
Registered: Apr 2002 Posts: 2980 |
Quoting bubisHave I mentioned that Bitfire+4 has a save routine too that works with C64/Plus4?
https://github.com/dotscha/bitfire/releases
You did, in this https://csdb.dk/forums/?roomid=11&topicid=131808#131841 thread.
But taking a quick glance at it, seems quite low-level.
Takes track/sector argument, then a call for each block, plus prepare/finish calls, overwrites sectors regardless of BAM and with a fixed interleave, doesn't update BAM or directory. |
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bubis Account closed
Registered: Apr 2002 Posts: 19 |
Exactly, its only purpose is to overwrite existing Bitfire files. Perfect for saving high scores or other fixed size files that has a dedicated place on the disk. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Yes, but not suited for save-games. But i have the feeling Thundax just wants to save scores, hence save-with-replace. |
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