Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user eightbitswide ! (Registered 2024-12-24) You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > sprite sprite collision interrupt ?
2006-04-03 16:05
Trifox
Account closed

Registered: Mar 2006
Posts: 108
sprite sprite collision interrupt ?

hi, i have tried to set bit 3 in $d01a and $d019
but somehow my interrupt is not initiated when 2 sprites overlap ... ;( i leave the interrupt with

asl $d019 ; ACK interrupt (to re-enable it)
pla
tay
pla
tax
pla
 
... 10 posts hidden. Click here to view all posts....
 
2006-04-04 19:27
Danzig

Registered: Jun 2002
Posts: 440
you ment $D01A!?
2006-04-05 05:59
TNT
Account closed

Registered: Oct 2004
Posts: 189
You enable interrupts with $d01a, you read their status and ack them with $d019.
2006-04-07 17:24
Danzig

Registered: Jun 2002
Posts: 440
yeah, shyte, I misread grahams posting...
like "clear all IRQ flags" reads "set all IRQ flags" to me...
*dumb*
Previous - 1 | 2 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Brataccas/HF
cobbpg
Slaxx/Q/HF/MYD!
Magic/Nah-Kolor
Acidchild/Padua
Guests online: 80
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Uncensored  (9.6)
9 Comaland 100%  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 X-Mas Demo 2024  (9.5)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.3)
Top Musicians
1 Rob Hubbard  (9.7)
2 Mutetus  (9.7)
3 Jeroen Tel  (9.7)
4 Linus  (9.6)
5 Stinsen  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.057 sec.