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Forums > C64 Coding > Dreamload question
2006-05-21 11:54
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Dreamload question

Hi!

Does anyone know how to 'convert' ide64 fixed games to dreamload?
I saw that there exists an ide64 version of 'Rick Dangerous 2'. How do I add the new loader?
It should run with the MMC64...
 
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2006-05-22 11:52
enthusi

Registered: May 2004
Posts: 677
forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :)
2006-05-23 19:31
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Hmm, :-l
2006-05-23 19:41
cadaver

Registered: Feb 2002
Posts: 1160
Quote: forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :)


Yes, and especially not using serial bus related calls (ACPTR/TALK/LISTEN and such)
2006-05-23 19:48
Bamu®
Account closed

Registered: May 2005
Posts: 1332
... And who has enough knowledge for this feature?
2006-05-23 21:03
cadaver

Registered: Feb 2002
Posts: 1160
Just my personal opinion, as long as MMC64 doesn't support the standard kernal calls it's not worth it hacking support into games especially for it. Don't get me wrong, Dreamload is a cool loader and MMC64 loading on it seems like a cool (if a bit hackish and obscure) feature, but its memory footprint isn't especially the smallest..
2006-05-23 22:49
Krill

Registered: Apr 2002
Posts: 2980
Still a generic loader interface not relying on the KERNAL API would be quite feasible. You exchange a loader file on the disk/image and it would make stuff more compatible/faster/whatever.
2006-05-24 06:29
TNT
Account closed

Registered: Oct 2004
Posts: 189
Quote: ... And who has enough knowledge for this feature?

Many people have that. None of them has time.
2006-05-24 08:20
Ninja

Registered: Jan 2002
Posts: 411
Krill: In deed, this would be extremly cool. I'm afraid this should have been there 20 years earlier ;)

cadaver: obscure? :D Because of DFI-files, or why?
2006-05-24 08:47
cadaver

Registered: Feb 2002
Posts: 1160
Yeah, for DFI.
2006-05-24 08:51
WVL

Registered: Mar 2002
Posts: 902
Quote: Just my personal opinion, as long as MMC64 doesn't support the standard kernal calls it's not worth it hacking support into games especially for it. Don't get me wrong, Dreamload is a cool loader and MMC64 loading on it seems like a cool (if a bit hackish and obscure) feature, but its memory footprint isn't especially the smallest..

erh.. how much memory DO you need for the MMC compatible dreamload?
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