Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Dreamload question
2006-05-21 11:54
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Dreamload question

Hi!

Does anyone know how to 'convert' ide64 fixed games to dreamload?
I saw that there exists an ide64 version of 'Rick Dangerous 2'. How do I add the new loader?
It should run with the MMC64...
 
... 35 posts hidden. Click here to view all posts....
 
2006-05-22 11:52
enthusi

Registered: May 2004
Posts: 675
forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :)
2006-05-23 19:31
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Hmm, :-l
2006-05-23 19:41
cadaver

Registered: Feb 2002
Posts: 1154
Quote: forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :)


Yes, and especially not using serial bus related calls (ACPTR/TALK/LISTEN and such)
2006-05-23 19:48
Bamu®
Account closed

Registered: May 2005
Posts: 1332
... And who has enough knowledge for this feature?
2006-05-23 21:03
cadaver

Registered: Feb 2002
Posts: 1154
Just my personal opinion, as long as MMC64 doesn't support the standard kernal calls it's not worth it hacking support into games especially for it. Don't get me wrong, Dreamload is a cool loader and MMC64 loading on it seems like a cool (if a bit hackish and obscure) feature, but its memory footprint isn't especially the smallest..
2006-05-23 22:49
Krill

Registered: Apr 2002
Posts: 2869
Still a generic loader interface not relying on the KERNAL API would be quite feasible. You exchange a loader file on the disk/image and it would make stuff more compatible/faster/whatever.
2006-05-24 06:29
TNT
Account closed

Registered: Oct 2004
Posts: 189
Quote: ... And who has enough knowledge for this feature?

Many people have that. None of them has time.
2006-05-24 08:20
Ninja

Registered: Jan 2002
Posts: 408
Krill: In deed, this would be extremly cool. I'm afraid this should have been there 20 years earlier ;)

cadaver: obscure? :D Because of DFI-files, or why?
2006-05-24 08:47
cadaver

Registered: Feb 2002
Posts: 1154
Yeah, for DFI.
2006-05-24 08:51
WVL

Registered: Mar 2002
Posts: 888
Quote: Just my personal opinion, as long as MMC64 doesn't support the standard kernal calls it's not worth it hacking support into games especially for it. Don't get me wrong, Dreamload is a cool loader and MMC64 loading on it seems like a cool (if a bit hackish and obscure) feature, but its memory footprint isn't especially the smallest..

erh.. how much memory DO you need for the MMC compatible dreamload?
Previous - 1 | 2 | 3 | 4 | 5 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
psenough
Guests online: 104
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.6)
6 Comaland 100%  (9.6)
7 Uncensored  (9.6)
8 No Bounds  (9.6)
9 Aliens in Wonderland  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 Rainbow Connection  (9.5)
6 It's More Fun to Com..  (9.5)
7 Dawnfall V1.1  (9.5)
8 Birth of a Flower  (9.5)
9 Daah, Those Acid Pil..  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Nostalgia  (9.4)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Offence  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.061 sec.