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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Dreamload question
Hi!
Does anyone know how to 'convert' ide64 fixed games to dreamload?
I saw that there exists an ide64 version of 'Rick Dangerous 2'. How do I add the new loader?
It should run with the MMC64... |
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... 35 posts hidden. Click here to view all posts.... |
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enthusi
Registered: May 2004 Posts: 677 |
forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Hmm, :-l |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Quote: forgive my ignorance but isnt IDE-fix == use kernal-loader again?
(if not, why not? That would have been clever :)
Yes, and especially not using serial bus related calls (ACPTR/TALK/LISTEN and such) |
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Bamu® Account closed
Registered: May 2005 Posts: 1332 |
... And who has enough knowledge for this feature? |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Just my personal opinion, as long as MMC64 doesn't support the standard kernal calls it's not worth it hacking support into games especially for it. Don't get me wrong, Dreamload is a cool loader and MMC64 loading on it seems like a cool (if a bit hackish and obscure) feature, but its memory footprint isn't especially the smallest.. |
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Krill
Registered: Apr 2002 Posts: 2980 |
Still a generic loader interface not relying on the KERNAL API would be quite feasible. You exchange a loader file on the disk/image and it would make stuff more compatible/faster/whatever. |
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TNT Account closed
Registered: Oct 2004 Posts: 189 |
Quote: ... And who has enough knowledge for this feature?
Many people have that. None of them has time. |
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Ninja
Registered: Jan 2002 Posts: 411 |
Krill: In deed, this would be extremly cool. I'm afraid this should have been there 20 years earlier ;)
cadaver: obscure? :D Because of DFI-files, or why? |
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cadaver
Registered: Feb 2002 Posts: 1160 |
Yeah, for DFI. |
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WVL
Registered: Mar 2002 Posts: 902 |
Quote: Just my personal opinion, as long as MMC64 doesn't support the standard kernal calls it's not worth it hacking support into games especially for it. Don't get me wrong, Dreamload is a cool loader and MMC64 loading on it seems like a cool (if a bit hackish and obscure) feature, but its memory footprint isn't especially the smallest..
erh.. how much memory DO you need for the MMC compatible dreamload? |
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