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Forums > C64 Coding > Full motion video on C64
2006-12-29 13:46
algorithm

Registered: May 2002
Posts: 705
Full motion video on C64

Any examples? Wildfire is one, I am just writing an article regarding the different full motion video techniques that are feasable and doable on the C64. These include the standard 40x25, 80x50 fli, interpolated by look up table, etc etc

I am working on a PC Vector quantization video converter which will generate 256 characters which best match the video sequence. so in effect each frame will take up 1000 bytes using the same 2k char set.

Demo may be released some time soon..
 
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2006-12-30 05:56
Oswald

Registered: Apr 2002
Posts: 5094
krill: what ? you havent read all posts yet ? :)
2006-12-30 09:34
hollowman

Registered: Dec 2001
Posts: 474
or he's picky about the spelling so "sphaisterium" doesnt count
2006-12-30 10:29
Oswald

Registered: Apr 2002
Posts: 5094
probably.

anyway since some years my rule of thumb for choosing demonames is this:

1. make it short
2. easy to remember

now sphaeristerium is anything but a good choice marketingwise :)
2006-12-30 15:51
JackAsser

Registered: Jun 2002
Posts: 2014
Aparently the name is auto-advertising... :D
2006-12-30 16:44
Radiant

Registered: Sep 2004
Posts: 639
I have not misspelled Sphaerestriam even once!
2006-12-30 17:09
Scout

Registered: Dec 2002
Posts: 1570
Quote: I have not misspelled Sphaerestriam even once!

I cannot find that @#@&! Sphearasterhereicum demo y'all talking about.
:(

---
8Bit Mayhem - The C64 Scenemusic Podcast
http://8bitmayhem.untergrund.net
2006-12-30 17:22
algorithm

Registered: May 2002
Posts: 705
Christopherjam:

Yes, that zoomer animation is cool, using tile index packs in more frames eg 4x4 char tile only 250 bytes per frame, but i dont think it would be suited for video playback.

Still working on a better precalculator. A test version of the animation is available 40 frames packed into around 16k. will upload it soon. although the quality can be increased by a better preprocessing algorithm.
2006-12-30 17:26
algorithm

Registered: May 2002
Posts: 705
www.naveedkhugiani.com/test.prg

uses a single 2k charset. the pc peprocessor can still be improved immensely though. just another two more parts to link to finish the demo.. kylie mania!!!
2006-12-30 20:39
Laxity

Registered: Aug 2005
Posts: 459
Works really well.. Nice!
2006-12-31 01:29
ChristopherJam

Registered: Aug 2004
Posts: 1409
Nice :)

Not so sure about the frame shuffling. While it helps hide the blockyness, it does make the video look more jittery?

(oh, and Aussie! Aussie! Aussie! ;)
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