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zenda
Registered: Nov 2006 Posts: 22 |
BASIC Demo - using sid ??!
Hi.
I would like to use this tune in a Basic-demo, but don't know if it is/how it is possible ?? http://www.c64.org/HVSC/MUSICIANS/H/Haard_Lars/Captured.sid
and how do I "capture" it into the basiccode ??
/zenda
17 years ago I could make an asm-demo - now I can do a
10 ? "yes sir I can boogie"
20 goto 10
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tlr
Registered: Sep 2003 Posts: 1790 |
Quote:Hehe, graham, the music IS at 7800-8300..
It is now, but you could always relocate it somewhere else if that's a problem.
Always an interesting exercise! ;)
BTW, If you look in the original game, e.g Captured, it already contains an interrupt player.
It doesn't $ea31 and it doesn't allow you to reset the IRQ, but the rest is there.
Patch:
[Reset]
POKE30760,76
POKE30761,49
POKE30762,234
Start:
SYS30732
Stop:
SYS65418:POKE54296,0
Note: 65418 ($ff8a) is actually unsafe (no SEI) but will only fail if an interrupt occurs when just the MSB of the interrupt vector has been overwritten.
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
No worries, got it playing, and stopping with BASIC ok.
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null Account closed
Registered: Jun 2006 Posts: 645 |
Quote:It is now, but you could always relocate it somewhere else if that's a problem.
Always an interesting exercise! ;)
o.O intresting, yes.... quick, no... ;)
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