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Forums > C64 Coding > BASIC Demo - using sid ??!
2007-02-27 17:06
zenda

Registered: Nov 2006
Posts: 22
BASIC Demo - using sid ??!

Hi.

I would like to use this tune in a Basic-demo, but don't know if it is/how it is possible ?? http://www.c64.org/HVSC/MUSICIANS/H/Haard_Lars/Captured.sid

and how do I "capture" it into the basiccode ??

/zenda

17 years ago I could make an asm-demo - now I can do a
10 ? "yes sir I can boogie"
20 goto 10
;-)
 
... 10 posts hidden. Click here to view all posts....
 
2007-03-02 09:10
tlr

Registered: Sep 2003
Posts: 1790
Quote:
Hehe, graham, the music IS at 7800-8300..

It is now, but you could always relocate it somewhere else if that's a problem.
Always an interesting exercise! ;)

BTW, If you look in the original game, e.g Captured, it already contains an interrupt player.
It doesn't $ea31 and it doesn't allow you to reset the IRQ, but the rest is there.

Patch:
[Reset]
POKE30760,76
POKE30761,49
POKE30762,234

Start:
SYS30732

Stop:
SYS65418:POKE54296,0

Note: 65418 ($ff8a) is actually unsafe (no SEI) but will only fail if an interrupt occurs when just the MSB of the interrupt vector has been overwritten.
2007-03-02 09:54
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
No worries, got it playing, and stopping with BASIC ok.
2007-03-02 11:14
null
Account closed

Registered: Jun 2006
Posts: 645
Quote:
It is now, but you could always relocate it somewhere else if that's a problem.
Always an interesting exercise! ;)


o.O intresting, yes.... quick, no... ;)
------------------------------------
Knoeki/DigitalSoundsSystem/SwappersWithAttitude
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