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Warnock
Registered: Sep 2007 Posts: 28 |
DYCP and DYBP
Can someone post the sorce for these two routine? You can
explain how it works in theory all day and I still won't get the message. I need to see the routine in action. That's how I learned the various scrolling routines I have to date. I had a double dycp routine but my library was lost during my move to Va back in 1996.
Thanks,
Warnock/Style
P.S. - Seems my group is too busy to help me out.
Grrrrrrrrr. |
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HCL
Registered: Feb 2003 Posts: 728 |
I always thought DYSP is short for Different Y Sideborder-Sprite Position, but then i recon some d0dz use it for sprite stuff without sideborder timing :(.
btw. he means DYGP! g is very close to b on the keyboard. G is for Graphix. |
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Soren
Registered: Dec 2001 Posts: 547 |
Dirty Yeast-Butt Pumping ?
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Testa Account closed
Registered: Oct 2004 Posts: 197 |
Dirty Yankee Butt Plug if you ask me... i hope Bush is not mad at me now.... (i think Bush needs protection for the rest of his live) i think he must try to make a dycp in a cave in Irak with a butt plug in his you know what i mean...
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Moloch
Registered: Jan 2002 Posts: 2928 |
No, please, explain your dirty fantasy further.
DYBP was a common US demo term years ago, Different Y Bit Position
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Codey
Registered: Oct 2005 Posts: 79 |
dybp represented a different y-position every two bits wide (4 per char), while dypp was for every eight bits (8 per char). at least in the ntsc world.
dybp was more efficient and visually looked just as good in my opinion. some of those 1x1 dypp scrollers were almost impossible to read due the text being stretched out so much. |
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Clarence
Registered: Mar 2004 Posts: 121 |
@Cruzer, I have found the Triangle demo with the (first?) DYSP abbreviation. :)
PhotonDYSP |
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Moloch
Registered: Jan 2002 Posts: 2928 |
Quote: dybp represented a different y-position every two bits wide (4 per char), while dypp was for every eight bits (8 per char). at least in the ntsc world.
dybp was more efficient and visually looked just as good in my opinion. some of those 1x1 dypp scrollers were almost impossible to read due the text being stretched out so much.
Yes, quite true about the impossible to read scrolltext.
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Testa Account closed
Registered: Oct 2004 Posts: 197 |
once i coded a scroll with different y pos each 2 bits..
i had the idea to make this one as big as posible, so i made it 3 chars high so you can use a 3x3 charset... ofcourse i needs to much rastertime to make it 40 chars wide so my scroller was 20 chars wide and disappears behind some graphics (sprites).. it's some time ago i cant remember if the routine uses one or two frames to update.. but i think two...(25 fps) nice to code on a rainy sunday midday...
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Graham Account closed
Registered: Dec 2002 Posts: 990 |
Quoting Clarence@Cruzer, I have found the Triangle demo with the (first?) DYSP abbreviation. :)
PhotonDYSP
Yeps, 'Photon DYSP' introduced the term but it didn't actually do what it said it did. The first real DYSP was this demo:
Real D.Y.S.P./Triton
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Codey
Registered: Oct 2005 Posts: 79 |
Quote: Quoting Clarence@Cruzer, I have found the Triangle demo with the (first?) DYSP abbreviation. :)
PhotonDYSP
Yeps, 'Photon DYSP' introduced the term but it didn't actually do what it said it did. The first real DYSP was this demo:
Real D.Y.S.P./Triton
actually, The Larch 3 has a pretty nice sized 1x1 side border dypp (the demo refers to it as a dypp) which is controllable with the joystick. considering the speed it runs at, i always assumed the chars were pre plotted at every unique position in the sin wave. imo, this is one the best technical demos ever being it was released in 1989. |
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