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Forums > C64 Coding > C64 crossdeveloping suggestions?
2008-09-05 07:02
Optimus

Registered: Jan 2002
Posts: 122
C64 crossdeveloping suggestions?

Yep. I am motivated to start coding something on the C64 again. I need to use some helpful tools that will speed up developing and make things less frustrating. I am searching for crossdeveloping tools on the C64.

I am already considering kick assembler. But I might want to hear more suggestions. Btw,. is there a C64 emulator coming with internal assembler? Something like the thing I use on CPC, the Winape32 emulator/assembler? That would be great!
 
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2008-09-06 18:24
null
Account closed

Registered: Jun 2006
Posts: 645
on windows: Relaunc64 + ACME

on Linux: gedit + ACME

( also sometimes nano instead of gedit )

------------------------------------
http://zomgwtfbbq.info
2008-09-06 18:26
null
Account closed

Registered: Jun 2006
Posts: 645
oh, and for pixeling I use ProjectOne on windows, of course :_)

------------------------------------
http://zomgwtfbbq.info
2008-09-06 21:42
algorithm

Registered: May 2002
Posts: 705
Relaunch64, Acme, Winvice,exomizer
And of course my pc tools for graphic based manipulation/compression
2008-09-07 08:21
Shadow
Account closed

Registered: Apr 2002
Posts: 355
UltraEdit
Kick Assembler
VICE
2008-09-07 08:50
tlr

Registered: Sep 2003
Posts: 1790
Assembling: make, dasm, exomizer, gcc (for tools)
Editing: emacs, cvs
Testing: viceplus, dtvtrans to DTV + 1541.
2008-09-07 11:36
wozza

Registered: May 2003
Posts: 18
Same as rambones :

Relaunch64, ACME, hooked into VICE.
Using Project One, which I finished my first logo on last week ;)
Trying to code a flashy intro for it now...8P
2008-09-07 11:43
kamelito
Account closed

Registered: Mar 2006
Posts: 14
I'm just (re)starting playing with the C64.
I'm using relauch64 and KickAss along with winvice. I did pre-order a 1541ultimate too.
The most difficult thing to find are good graphics cross plateform tools for tile editing, tile map, sprite editor...That's why many use their own tools I suppose.
An all in one tool would be perfect, I don't know if that exist yet or not.

Regards
Kamelito
2008-09-07 11:53
Frantic

Registered: Mar 2003
Posts: 1648
Running MacOSX:
- TextMate
- ACME
- make
- codenet
- vice
- pucrunch
- exomizer
- cc1541
- warpcopy
- an rr-rom with codenet support (by J0x)
(..and some other small tools, used only in some occasions)

Running win32:
Exactly the same tools, except for using UltraEdit instead of TextMate.

@Hein: I remember trying an older version of Sprite Pad which bugged a lot, but it seems like a useful sprite editor now. Nice...
2008-09-07 12:05
Hein

Registered: Apr 2004
Posts: 954
Quote: I'm just (re)starting playing with the C64.
I'm using relauch64 and KickAss along with winvice. I did pre-order a 1541ultimate too.
The most difficult thing to find are good graphics cross plateform tools for tile editing, tile map, sprite editor...That's why many use their own tools I suppose.
An all in one tool would be perfect, I don't know if that exist yet or not.

Regards
Kamelito


you can find some nice tile/map/sprite tools here:
http://cadaver.homeftp.net/tools/c64tools.zip
2008-09-07 13:08
kamelito
Account closed

Registered: Mar 2006
Posts: 14
Thanks for the link Hein, I'm going to look at them.

Regards
Kamelito
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