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Forums > C64 Coding > Three pixel period pattern on upper/lower border
2010-04-10 16:24
Monte Carlos

Registered: Jun 2004
Posts: 359
Three pixel period pattern on upper/lower border

Any idea, how to create a hires pattern like this:

110110110110110110110110110110110110...

on the upper/lower border over the full width. Every trick allowed.

Btw: $3fff trick does not work, because then the pattern has a period of eight instead of three. Sprites cover only a width of 192 pixels!

Thank you Monte!
 
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2010-04-11 13:01
Ninja

Registered: Jan 2002
Posts: 411
Tuffi: The 65816 (SCPU) can do this as well. And a C128, too, IIRC.
2010-04-11 13:08
Skate

Registered: Jul 2003
Posts: 494
@Oswald: consider $3fff at ZP. What is your solution for this? Will you be able to change $3fff (at ZP) each cycle? I don't think so. So, what kind of sprite + $3fff combination you planned?
2010-04-11 13:29
Oswald

Registered: Apr 2002
Posts: 5094
yeah, I was hoping no1 will notice I have made a mistake by that statement. I was still sleepy, so no idea how I thought it would work :D
2010-04-11 15:13
WVL

Registered: Mar 2002
Posts: 902
I think you should forget about this, and modify the picture instead :)
2010-04-11 15:16
chatGPZ

Registered: Dec 2001
Posts: 11386
i think skates proposal will work :)
2010-04-11 16:53
assiduous
Account closed

Registered: Jun 2007
Posts: 343
Quote: i think skates proposal will work :)

it wont. there are both 0->1 and 1->0 bit transitions so you need a MC sprite to cover the ghost byte pattern correctly and for this kind of transition pattern(0->1 between 1->0 and 1->1 & 1->0 between 0>1 and 1->1) MC sprites are out of question:

11011011->
01101101->
10110110->
11011011->
...

not even Crossbow will do it unless he can display something else than the ghost byte and sprites in the vertical borders.
2010-04-11 17:41
Oswald

Registered: Apr 2002
Posts: 5094
looking at the above ascii art gave me an idea:

bb0aa0bb
0bb0aa0b
a0bb0aa0
aa0bb0aa


sprites are X stretched, aa is made of sprite '1', bb is made of sprite '2', 0 is background, change the X coords each line to get the tilt effect, and you're done!! :D

edit: oh, I do realize the above is not the wanted pattern :) ok how about then:

aa0bb0aa0bb
aa0bb0aa0bb
aa0bb0aa0bb
aa0bb0aa0bb
aa0bb0aa0bb

tech teching is not needed, even simpler, tho full width is not possible... :/

edit2: ok case SOLVED!!!!

aa is made of X stretched sprites, and bb is made of $3fff. the bb pattern is 8 bits: bb0000bb, and the aa pattern is 8 bits aswell aa0000aa, only the sprite X coords are used to push them in place.

I is teh win! :)
2010-04-11 17:58
Hein

Registered: Apr 2004
Posts: 954
wow, was that your dream, Oswald? I'm affraid bb will shine through..
2010-04-11 18:51
WVL

Registered: Mar 2002
Posts: 902
oswald, what have you been using? :D

Think about your patterns again, and then draw how it should work for > 1 char please.. ;)
2010-04-11 18:53
Oswald

Registered: Apr 2002
Posts: 5094
oh shit >1 char case is wrong indeed :D
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