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Forums > C64 Coding > HOC INIT EXIT - should I resume its development?
2010-04-10 17:57
saimo

Registered: Aug 2009
Posts: 36
HOC INIT EXIT - should I resume its development?

Hello,

every now and then, when I happen to have some free time, I toy with the idea of resuming the development of HOC INIT EXIT: eventually, I always give up because I can't really allow myself to waste time, especially for something that, probably, isn't of much interest to others. So, I thought some feedback could help me decide and, maybe, provide some motivation.

The game is basically missing two things:
* a special closing phase for each level (it's a slight variation of the gameplay, identical for all levels);
* sound (I haven't decided whether to go for sound effects or music, but currently I'm leaning towards the latter).

What do you say?

Cheers
 
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2010-04-12 22:10
saimo

Registered: Aug 2009
Posts: 36
Hello guys,

I just wanted to inform you that Richard provided a nice tune for the start screen and that everything works perfectly - it looks like it won't take long before a new preview with sound will be out ;)
2010-04-16 12:40
saimo

Registered: Aug 2009
Posts: 36
I thought I'd give you a little status update...

The game now has:
* title screen music;
* in-game music;
* a little fancier title screen (but it's still nice and simple as the old one);
* a "GAME OVER" notification;
* a new kind of food (fish, which replaces the Coke can);
... and a few bits have been improved here and there.

I'm thinking that once also sound effects are in place, I could release the second preview...
2010-04-22 09:23
saimo

Registered: Aug 2009
Posts: 36
Hi all,

I just wanted to inform you that the new preview is now available: check it out here.

List of changes:
- added music (by Richard Bayliss);
- added hiscores;
- added game over notification;
- improved graphics in a few places;
- made title screen colorful.

Enjoy!
2010-09-06 10:40
saimo

Registered: Aug 2009
Posts: 36
Hello,

again I'd just like to inform you that a new preview is available. The changes are minor, so I just edited the previous release. More precisely, this is what changed:
* fixed color flickering occurring when the "GAME OVER" string was flashing and the pig was on the first or second platform;
* retouched graphics slightly;
* sped-up a little platforms generation.
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