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Iapetus/Algarbi/Wood
Registered: Dec 2004 Posts: 71 |
clipping sprites
Hi
I am coding a game with a screen of 24 columns horizontaly, and one of the sprites might leave that window and I need to to clip it, I thought of using a black sprite to cover the other one, but unfortunately can't waste a sprite for that. Also I thought of creating new frames for the sprite to simulate that but that would inflate the number of frames a lot. Is there another way?
Thanx |
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Oswald
Registered: Apr 2002 Posts: 5094 |
24 columns horizontally, now aint that fullscreen minus last row ? where on raster irq solves the problem: change sprite pointer to an empty sprite. |
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JackAsser
Registered: Jun 2002 Posts: 2014 |
Quote: 24 columns horizontally, now aint that fullscreen minus last row ? where on raster irq solves the problem: change sprite pointer to an empty sprite.
"24 columns horizontally" is like WTF! Either u have columns or rows, period. |
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WVL
Registered: Mar 2002 Posts: 902 |
As a sidenote..
Are diagonal kefrens the same as horizontal columns or more like vertical rows? |
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Steppe
Registered: Jan 2002 Posts: 1510 |
That depends on the angle. ;-) |
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enthusi
Registered: May 2004 Posts: 677 |
Quote: That depends on the angle. ;-)
That's probably what makes proper roto-zooms so tough ;-) |
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