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Forums > C64 Coding > KickAssembler and MacOS X
2011-02-10 14:14
McKrackeN

Registered: Feb 2011
Posts: 20
KickAssembler and MacOS X

Hi, there, ppl!

First i'm gonna introduce myself 'cause i'm new to the forum: I'm a game developer from Argentina, i've started coding when i was 8-10 with my C64, now i'm the co-founder of Dedalord Games and I wanna get retro! :P

I'm learning some C64 ASM using KickAssembler and VICE in in my Mac; SD2IEC and a C128 to try the real thing. So I was looking for a good text editor. I think many C64 devs use TextMate. So, what i really want is some advice about if this is a good choice, and if it is, does any of you want to share your TextMate bundle for the syntax highlight???

Thank you in advance! :D
 
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2011-02-10 22:07
McKrackeN

Registered: Feb 2011
Posts: 20
Could anyone tell me how to configure Eclipse to work with Kick Assembler please? I've always used Flex and Aptana (already configured environments). :(
2011-02-10 23:16
McKrackeN

Registered: Feb 2011
Posts: 20
I've done it! It works like a charm! :D Thanks all anyway!
2012-09-17 19:56
Case

Registered: Aug 2002
Posts: 142
has anyone tried using sublimetext 2 as an editor. it seems pretty good and works really well. its available for mac, windows and linux.

being pretty thick, it may take me some time to work out how to set it up to use kickass. but looking forward to seeing it work.

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