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Forums > C64 Coding > coding in tasm on c64/vice with cart
2011-08-21 20:14
Mindcooler

Registered: Nov 2006
Posts: 28
coding in tasm on c64/vice with cart

What kind of setup should I use for coding in tasm? I'm currently using the built-in tasm of retro replay, but I have had some problems with overwriting the tasm code while executing:

My code seems to reside in RAM; I can't overwrite $8000-$9000 and still have my code.

Tasm gets overwritten by my vic stuff when I use vic page 1 so I can't jump back into it at $9000.

Any solutions to these? Can I hardstart vice by jumping to the same address the TAS BASIC command does? Should I use "Turbo Action ROM v1" which claims to keep everything in the cart?
 
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2011-08-23 06:30
MagerValp

Registered: Dec 2001
Posts: 1078
Quote: Magervalp, Frantic: Are they source compatible with the normal tass? How do you jump back into tass? I'd love to try the images, Klegg made a strong case for TMP on LCP :)

I will probably not be doing much developing on my real machine; my RR+RR-net got stolen on some year's BFP.


If you export the source from TASS with ←W you can import it into TMP with ←E. I don't think you can load/save directly, as the addresses differ.
2011-08-23 10:42
Mindcooler

Registered: Nov 2006
Posts: 28
Quote: Quoting Mindcooler
I will probably not be doing much developing on my real machine; my RR+RR-net got stolen on some year's BFP.


Then why don't you use a cross assembler?


IDK, I just like tass. It feels casual. Haven't mustered up the will to go through the process of choosing a crossdev setup.
2011-08-23 11:25
Mr. SID

Registered: Jan 2003
Posts: 424
What about 64tass? 64TASS V1.46
2011-08-23 14:06
V-12

Registered: Nov 2003
Posts: 206
Quote: What kind of setup should I use for coding in tasm? I'm currently using the built-in tasm of retro replay, but I have had some problems with overwriting the tasm code while executing:

My code seems to reside in RAM; I can't overwrite $8000-$9000 and still have my code.

Tasm gets overwritten by my vic stuff when I use vic page 1 so I can't jump back into it at $9000.

Any solutions to these? Can I hardstart vice by jumping to the same address the TAS BASIC command does? Should I use "Turbo Action ROM v1" which claims to keep everything in the cart?


There is one Turbo Assembler for C64 which starts from $9600 - more space for code.

I strongly refer to install +60k inside of your C64 and use +60k Turbo Assembler :) You will have whole memory for compile because source code is kept in additional memory :)

Turbo Assembler Profesional V1.2 [+60K]
2011-08-24 09:23
booker

Registered: Jul 2003
Posts: 334
Or REU, no?
2011-08-24 10:43
Stainless Steel

Registered: Mar 2003
Posts: 966
A simple pc texteditor (notepad++) with a batchfile calling a crossassembler, exomizer and then loading the exomized prg into vice works pretty good for me.
2011-08-24 10:56
Oswald

Registered: Apr 2002
Posts: 5094
Quote: A simple pc texteditor (notepad++) with a batchfile calling a crossassembler, exomizer and then loading the exomized prg into vice works pretty good for me.

same here. Notepad++ rulez. You can customize the shit out of it (highlight mnemonics, use c64 rom font), and I love the hide/unhide codeblock & autosave features.
2011-08-26 08:11
ready.

Registered: Feb 2003
Posts: 441
I also use Notepad++ with 64tass. They have the advantage to be fully portable, in case you use more than one PC for coding.
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